Beispiel #1
0
        /// <summary>
        /// 初始化manifestAsset。方便直接读取
        /// </summary>
        private static void InitManifest(MyBundle bundle = null)
        {
#if UNITY_EDITOR
            //直接读取项目资源
            if (FrameworkDefaultSetting.useEditorPrefab)
            {
                string path          = BuildDefaultPath.GetManifestAssetPath();
                var    manifestAsset = UnityEditor.AssetDatabase.LoadAssetAtPath <PackageManifest>(path);
                manifestAsset.MapingAssetData();
                manifest.Load(manifestAsset);
            }
            else //从Bundle中读取
            {
                if (bundle == null)
                {
                    Console.WriteLine("从Bundle中读取Manifest失败!!!!");
                    return;
                }
                var manifestAsset = bundle.LoadAsset <PackageManifest>(RuntimeResPath.GetManifestAssetPath);
                manifestAsset.MapingAssetData();
                manifest.Load(manifestAsset);
            }
#else
            if (bundle == null)
            {
                Console.WriteLine("从Bundle中读取Manifest失败!!!!");
                return;
            }
            var manifestAsset = bundle.LoadAsset <PackageManifest>(RuntimeResPath.GetManifestAssetPath);
            manifestAsset.MapingAssetData();
            manifest.Load(manifestAsset);
#endif
        }
Beispiel #2
0
 protected override void OnUnload()
 {
     if (bundle != null)
     {
         bundle.Release(); //减少依赖
     }
     bundle = null;        //清除引用
 }
        static void UnLoadDependencies(MyBundle bundle)
        {
            foreach (var item in bundle.dependencies)
            {
                item.Release();
            }

            bundle.dependencies.Clear();
        }
        static void LoadDependencies(MyBundle bundle, string assetBundleName, bool asyncRequest)
        {
            var dependencies = manifest.GetAllDependencies(assetBundleName);

            if (dependencies.Length > 0)
            {
                foreach (var item in dependencies)
                {
                    bundle.dependencies.Add(LoadInternal(item, false, asyncRequest));
                }
            }
        }
        static MyBundle LoadInternal(string assetBundleName, bool isLoadingAssetBundleManifest, bool asyncRequest)
        {
            if (!isLoadingAssetBundleManifest)
            {
                if (manifest == null)
                {
                    MyDebug.LogErrorFormat("Please initialize AssetBundleManifest by calling Bundles.Initialize()");
                    return(null);
                }
            }

            var      url    = GetDataPath() + assetBundleName;
            MyBundle bundle = null;

            if (!bundles.TryGetValue(assetBundleName, out bundle))
            {
                var hash = isLoadingAssetBundleManifest
                    ? new Hash128(1, 0, 0, 0)
                    : manifest.GetAssetBundleHash(assetBundleName);
                if (bundle == null)
                {
                    if (url.StartsWith("file://"))
                    {
                        bundle = new MyBundleWWW(url, hash); //启动WWW下载
                    }
                    else
                    {
                        if (asyncRequest) //是否开启异步
                        {
                            bundle = new MyBundleAsync(url, hash);
                        }
                        else
                        {
                            bundle = new MyBundle(url, hash); //同步下载
                        }
                    }

                    bundle.name = assetBundleName;
                    bundles.Add(assetBundleName, bundle);
                    bundle.Load();                     //开始下载
                    if (!isLoadingAssetBundleManifest) //Bundle下载完成之后 加载对应依赖
                    {
                        LoadDependencies(bundle, assetBundleName, asyncRequest);
                    }
                }
            }
            bundle.Retain();
            return(bundle);
        }
Beispiel #6
0
 protected override void OnLoad()
 {
     bundle = MyBundles.Load(MyAssets.GetBundleByAssetName(assetName));
     asset  = bundle.LoadAsset(MyAssets.GetAssetPathByAssetName(assetName), assetType);
 }