Beispiel #1
0
 private Vector3d AdjustAccelerationForColourSensitivity(Vector3d vectorBetweenPoints, Hole other)
 {
     //return (1 - this.colourSensitivityRepulsion) * vectorBetweenPoints + this.colourSensitivityRepulsion * 1/(1-other.brightness) * vectorBetweenPoints;
     return (1 - this.colourSensitivityRepulsion) * vectorBetweenPoints + this.colourSensitivityRepulsion * other.brightness * other.brightness * vectorBetweenPoints;
 }
        /// <summary>
        /// Initializes hole cutters on mesh
        /// </summary>
        /// <param name="mesh">Mesh on which holes are intented to be distributed</param>
        /// <param name="force">The size of the force working between the holes on the mesh.</param>
        /// <param name="colourSensitivityRepulsion">Double between 0 and 1 to determine the coloursensitivity of a point</param>
        /// <param name="numPoints">number of holes on mesh</param>
        /// <param name="brightnesses">list of brightnesses for all points</param>
        /// <returns>List of holes</returns>
        private List<Hole> CreateHolesWithInitialData(Mesh mesh, double force, double colourSensitivityRepulsion, double colourSensitivityRadius, int numPoints, List<double> brightnesses)
        {
            List<Hole> holes = new List<Hole>(numPoints);
            for (int i = 0; i < numPoints; i++)
            {
                Hole tempHole = new Hole(points[i], velocities[i], mesh, radius[i], force, vertices, brightnesses[i], colourSensitivityRepulsion, colourSensitivityRadius);
                holes.Add(tempHole);
            }

            return holes;
        }