// Use this for initialization void Awake() { retangulo = GetComponent<RectTransform>(); layoutHistoria = GameObject.FindObjectOfType<LayoutHistoria>(); }
void Start() { layout = GameObject.FindObjectOfType <LayoutHistoria>(); }
// Use this for initialization void Awake() { retangulo = GetComponent<RectTransform>(); layoutHistoria = GameObject.FindObjectOfType<LayoutHistoria>(); }
void Start() { layout = GameObject.FindObjectOfType <LayoutHistoria>(); }