public MeshComponent(string filename)
 {
     Update();
     mat = new Material("Textures/test.png", "Textures/testnormal.png", "");
     vol = ObjVolume.get(filename, mat);
     MeshManager.AddMesh(this);
 }
 public static void RenderToGBuffer()
 {
     MeshManager.Render(ShaderManager.ShaderType_BL.GBuffer);
 }