/// <summary> /// Constructor. /// </summary> /// <param name="graphics">The GraphicsDeviceManager for the EntityRenderer to use. </param> /// <param name="content">The ContentManager for the EntityRenderer to use.</param> public EntityRenderer(GraphicsDeviceManager graphics, ContentManager content) { options = new GraphicOptions(graphics, content); sceneList = new List<Scene>(); sceneIdGenerator = new LowestAvailableID(); RendererAssetPool.UniversalEffect = UniversalEffect.LoadEffect(content); activeScene = new Scene(); GraphicOptions.Content = content; sceneList.Add(activeScene); }
/// <summary> /// Constructor. /// </summary> /// <param name="graphics">The GraphicsDeviceManager for the EntityRenderer to use. </param> /// <param name="content">The ContentManager for the EntityRenderer to use.</param> public EntityRenderer(GraphicsDeviceManager graphics, ContentManager content) { options = new GraphicOptions(graphics, content); sceneList = new List <Scene>(); sceneIdGenerator = new LowestAvailableID(); RendererAssetPool.UniversalEffect = UniversalEffect.LoadEffect(content); activeScene = new Scene(); GraphicOptions.Content = content; sceneList.Add(activeScene); }