Beispiel #1
0
        public void OnLoad(object sender, EventArgs e)
        {
            GL.ClearColor(0.0f, 148.0f / 255.0f, 255.0f / 255.0f, 0.0f);
            GL.Enable(EnableCap.Texture2D);

            Vector4 row0 = new Vector4(-2.584487400f, 0.000000000f, 0.000000000f, 0.000000000f);
            Vector4 row1 = new Vector4(0.000000000f, 3.42109470f, 0.000000000f, 0.000000000f);
            Vector4 row2 = new Vector4(-0.028586626f, 0.21707320f, -1.000400100f, -1.00000000f);
            Vector4 row3 = new Vector4(0.000000000f, 0.000000000f, -0.020004001f, 0.000000000f);

            projectionMatrix = new Matrix4(row0, row1, row2, row3);

            currentModelViewMatrix = ModelViewCreator.BuildFromPose(pose);

            this.LoadBackgroundTexture();
            this.LoadModel();
        }
Beispiel #2
0
        protected override void OnLoad(EventArgs e)
        {
            Console.Out.Write("I get here");
            base.OnLoad(e);

            GL.ClearColor(0.0f, 148.0f / 255.0f, 255.0f / 255.0f, 0.0f);
            GL.Enable(EnableCap.Texture2D);

            Vector4 row0 = new Vector4(-2.584487400f, 0.000000000f, 0.000000000f, 0.000000000f);
            Vector4 row1 = new Vector4(0.000000000f, 3.42109470f, 0.000000000f, 0.000000000f);
            Vector4 row2 = new Vector4(-0.028586626f, 0.21707320f, -1.000400100f, -1.00000000f);
            Vector4 row3 = new Vector4(0.000000000f, 0.000000000f, -0.020004001f, 0.000000000f);

            projectionMatrix = new Matrix4(row0, row1, row2, row3);

            pose = new float[6];

            pose[0] = 0.1000f; pose[1] = 0.1000f; pose[2] = -4.0000f; pose[3] = 0.1303f; pose[4] = 0.1580f; pose[5] = 0.1507f;

            currentModelViewMatrix = ModelViewCreator.BuildFromPose(pose);

            this.LoadBackgroundTexture();
            this.LoadModel();
        }