private bool StartPostProcess()
 {
     UnityEngine.Debug.Assert(_postProcessEvent == null);
     if (_videoEncodingHints.allowFastStartStreamingPostProcess)
     {
         _postProcessEvent = MP4FileProcessing.ApplyFastStartAsync(_path, false);
         if (_postProcessEvent == null)
         {
             UnityEngine.Debug.LogWarning("[AVProMovieCapture] failed moving atom 'moov' to start of file for fast streaming");
         }
     }
     return(true);
 }
Beispiel #2
0
        public static bool ApplyFastStart(string srcPath, string dstPath)
        {
            if (!File.Exists(srcPath))
            {
                Debug.LogError("File not found: " + srcPath);
                return(false);
            }

            using (Stream srcStream = new FileStream(srcPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                using (Stream dstStream = new FileStream(dstPath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.None))
                {
                    MP4FileProcessing mp4 = new MP4FileProcessing();
                    bool result           = mp4.Open(srcStream, dstStream);
                    mp4.Close();
                    return(result);
                }
            }
        }