Beispiel #1
0
 public static void Setup(string pipeHandle)
 {
     Client = new RendererClient(pipeHandle);
 }
        public MainWindow()
        {
            InitializeComponent();

            Title = "3D Renderer - Control from the console window.";
            WindowStartupLocation = WindowStartupLocation.CenterScreen;
            Width  = 900;
            Height = 600;

            var modelGroup = new Model3DGroup();

            modelGroup.Children.Add(_ambientLight);
            modelGroup.Children.Add(_cameraLight);

            var modelVisual3D = new ModelVisual3D
            {
                Content = modelGroup
            };

            var viewport3D = new Viewport3D
            {
                Camera = _camera
            };

            viewport3D.Children.Add(modelVisual3D);

            Content = viewport3D;

            RendererClient.Setup(Environment.GetCommandLineArgs()[1]);
            var client = RendererClient.Client;

            client.OnModelReceived += (modelData) =>
            {
                modelGroup.Dispatcher.Invoke(() =>
                {
                    var model = new GeometryModel3D
                    {
                        // Setup mesh.
                        Geometry = new MeshGeometry3D
                        {
                            Positions       = new Point3DCollection(modelData.Points),
                            TriangleIndices = new Int32Collection(modelData.Triangles)
                        },

                        // Setup material.
                        Material = new MaterialGroup
                        {
                            Children = new MaterialCollection(new List <Material>()
                            {
                                new DiffuseMaterial(_modelBrush)
                            })
                        }
                    };

                    if (_currentModel != null)
                    {
                        modelGroup.Children.Remove(_currentModel);
                    }
                    modelGroup.Children.Add(model);
                    _currentModel = model;
                });
            };

            client.OnSceneDataReceived += (sceneData) =>
            {
                var lookDirection = new Vector3D(
                    sceneData.LookPosition.X * -1,
                    sceneData.LookPosition.Y * -1,
                    sceneData.LookPosition.Z * -1);

                // Setup look position.
                _camera.Dispatcher.Invoke(() =>
                {
                    _camera.Position      = sceneData.LookPosition;
                    _camera.LookDirection = lookDirection;
                });

                // Setup ambient light intensity.
                _ambientLight.Dispatcher.Invoke(() =>
                {
                    _ambientLight.Color = new Color()
                    {
                        A = 255,
                        R = Convert.ToByte(255 * sceneData.AmbientLightIntensity),
                        G = Convert.ToByte(255 * sceneData.AmbientLightIntensity),
                        B = Convert.ToByte(255 * sceneData.AmbientLightIntensity)
                    };
                });

                // Setup camera light intensity.
                _cameraLight.Dispatcher.Invoke(() =>
                {
                    _cameraLight.Color = new Color()
                    {
                        A = 255,
                        R = Convert.ToByte(255 * sceneData.CameraLightIntensity),
                        G = Convert.ToByte(255 * sceneData.CameraLightIntensity),
                        B = Convert.ToByte(255 * sceneData.CameraLightIntensity)
                    };
                    _cameraLight.Direction = lookDirection;
                });

                // Setup model color.
                _currentModel.Dispatcher.Invoke(() =>
                {
                    _modelBrush.Color = sceneData.ModelColorARGB;
                });
            };
        }