Beispiel #1
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            if (this.GetPriority(pawn) == 0f)
            {
                return((Job)null);
            }

            CompReligion comp = pawn.GetReligionComponent();

            if (comp.ReligionRestrictions.MayPray)
            {
                Building placeToPray = GetRightPlaceToPray(pawn);
                if (placeToPray == null)
                {
                    return((Job)null);
                }

                if (!WatchBuildingUtility.TryFindBestWatchCell(placeToPray, pawn, true, out IntVec3 result, out Building chair))
                {
                    WatchBuildingUtility.TryFindBestWatchCell(placeToPray, pawn, false, out result, out chair);
                }

                return(new Job(comp.Religion.GetSettings <ReligionSettings_Prayings>(SettingsTagDefOf.PrayingsTag).Property.GetObject <JobDef>(), placeToPray, (LocalTargetInfo)result, (LocalTargetInfo)((Thing)chair)));
            }
            return((Job)null);
        }
Beispiel #2
0
        public override bool CanBeGivenTo(Pawn pawn)
        {
            CompReligion rel = pawn.GetReligionComponent();

            if (rel == null || rel.Religion.GetSettings <ReligionSettings_Prayings>(SettingsTagDefOf.PrayingsTag) == null || !rel.ReligionRestrictions.MayPray)
            {
                return(false);
            }
            return(base.CanBeGivenTo(pawn));
        }
            private IEnumerable <Def> GetVictimThoughtsCriteria()
            {
                yield return(victim.def);

                CompReligion comp = victim.GetReligionComponent();

                if (comp != null)
                {
                    yield return(comp.Religion.Def);

                    yield return(comp.Religion.GroupTag);
                }
            }
        public override void Interacted(Pawn initiator, Pawn recipient, List <RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef)
        {
            base.Interacted(initiator, recipient, extraSentencePacks, out letterText, out letterLabel, out letterDef);
            CompReligion compReligion  = initiator.GetReligionComponent();
            float        successChance = ChanceToConvert(initiator, recipient);

            if ((float)new Random().NextDouble() <= successChance)
            {
                letterText  = recipient.ToString() + " " + "ReligionInfo_NowBelieveIn".Translate() + " " + compReligion.Religion.Label;
                letterLabel = "ReligionInfo_IsNowReligious".Translate();
                letterDef   = LetterDefOf.NeutralEvent;
                recipient.GetReligionComponent().TryChangeReligion(compReligion.Religion);
            }
        }
        public override PietyState CurrentState(Pawn p)
        {
            CompReligion comp = p.GetReligionComponent();

            if (comp == null)
            {
                return(PietyState.Inactive);
            }

            ReligionSettings_Social settings = comp.Religion.GetSettings <ReligionSettings_Social>(SettingsTagDefOf.TemperatureTag);

            if (settings == null)
            {
                return(PietyState.Inactive);
            }

            ReligionProperty property = settings.DefaultPropety;

            if (property == null || property.Subject == null || property.Subject.Piety == null || property.Subject.Piety != this.def)
            {
                return(PietyState.Inactive);
            }

            float num = p.AmbientTemperature;

            if ((double)num >= 0.0)
            {
                return(PietyState.Inactive);
            }
            if ((double)num > -10.0)
            {
                return(PietyState.ActiveAtStage(0));
            }
            if ((double)num > -20.0)
            {
                return(PietyState.ActiveAtStage(1));
            }
            if ((double)num > -30.0)
            {
                return(PietyState.ActiveAtStage(2));
            }
            if ((double)num > -40.0)
            {
                return(PietyState.ActiveAtStage(3));
            }
            return(PietyState.ActiveAtStage(4));
        }
Beispiel #6
0
        protected override ThoughtState CurrentStateInternal(Pawn p)
        {
            CompReligion comp = p.GetReligionComponent();

            if (comp == null)
            {
                return(ThoughtState.Inactive);
            }

            ReligionSettings_Social settings = comp.Religion.GetSettings <ReligionSettings_Social>(SettingsTagDefOf.TemperatureTag);

            if (settings == null)
            {
                return(ThoughtState.Inactive);
            }

            ReligionProperty property = settings.DefaultPropety;

            if (property == null || property.Subject == null || property.Subject.Piety == null || property.Subject.Thought != this.def)
            {
                return(ThoughtState.Inactive);
            }

            float num = p.AmbientTemperature;

            if ((double)num <= 0.0)
            {
                return(ThoughtState.Inactive);
            }
            if ((double)num < 10.0)
            {
                return(ThoughtState.ActiveAtStage(0));
            }
            if ((double)num < 20.0)
            {
                return(ThoughtState.ActiveAtStage(1));
            }
            if ((double)num < 30.0)
            {
                return(ThoughtState.ActiveAtStage(2));
            }
            if ((double)num < 40.0)
            {
                return(ThoughtState.ActiveAtStage(3));
            }
            return(ThoughtState.ActiveAtStage(4));
        }
        public override float VoluntaryJoinPriorityFor(Pawn p)
        {
            CompReligion comp = p.GetReligionComponent();

            if (comp.Religion == data.Religion && comp.ReligionRestrictions.MayDoReligionActivities)
            {
                if (p == data.Organizer)
                {
                    return(100f);
                }
                else
                {
                    return(p.GetReligionComponent().PietyTracker.PietyNeed.CurCategoryIntWithoutZero * 19f);
                }
            }
            return(0.0f);
        }
        private float ChanceToConvert(Pawn initiator, Pawn recipient)
        {
            CompReligion initiatorComp = initiator.GetReligionComponent();
            CompReligion recipientComp = recipient.GetReligionComponent();
            ReligionSettings_ReligionTalks settings = initiatorComp.Religion.GetSettings <ReligionSettings_ReligionTalks>(SettingsTagDefOf.TalksTag);

            if (recipientComp.ReligionRestrictions.MayConvertByTalking)
            {
                float opinionFactor = settings.OpinionFactorCurve.Curve != null?settings.OpinionFactorCurve.Curve.Evaluate((float)recipient.relations.OpinionOf(initiator)) : 1f;

                float moodFactor = settings.MoodFactorCurve.Curve != null?settings.MoodFactorCurve.Curve.Evaluate((float)recipient.needs.mood.CurLevel) : 1f;

                float compabilityFactor = recipientComp.ReligionCompability.CompabilityFor(initiatorComp.Religion);

                return(1f * opinionFactor * moodFactor * compabilityFactor);
            }
            else
            {
                return(0f);
            }
        }
        public override PietyState CurrentState(Pawn p)
        {
            CompReligion   comp        = p.GetReligionComponent();
            string         reason      = (string)null;
            int            num         = 0;
            List <Apparel> wornApparel = p.apparel.WornApparel;

            if (comp == null)
            {
                return(PietyState.Inactive);
            }

            ReligionSettings_Social settings = comp.Religion.GetSettings <ReligionSettings_Social>(SettingsTagDefOf.ApparelTag);

            if (settings == null)
            {
                return(PietyState.Inactive);
            }

            for (int index = 0; index < wornApparel.Count; ++index)
            {
                ReligionProperty property = settings.GetPropertyByObject(p, wornApparel[index].Stuff);

                if (property != null && property.Subject.Piety == this.def)
                {
                    if (reason == null)
                    {
                        reason = wornApparel[index].def.label;
                    }
                    ++num;
                }
            }
            if (num == 0)
            {
                return(PietyState.Inactive);
            }
            return(PietyState.ActiveAtStage((num - 1) + (comp.PietyTracker.PietyNeed.CurCategoryInt * 5), reason));
        }
        protected override ThoughtState CurrentStateInternal(Pawn p)
        {
            CompReligion   comp        = p.GetReligionComponent();
            string         reason      = (string)null;
            int            num         = 0;
            List <Apparel> wornApparel = p.apparel.WornApparel;

            if (comp == null)
            {
                return(ThoughtState.Inactive);
            }

            ReligionSettings_Social settings = comp.Religion.GetSettings <ReligionSettings_Social>(SettingsTagDefOf.ApparelTag);

            if (settings == null)
            {
                return(ThoughtState.Inactive);
            }

            for (int index = 0; index < wornApparel.Count; ++index)
            {
                ReligionProperty property = settings.GetPropertyByObject(p, wornApparel[index].def);

                if (property != null && property.Subject.Thought == this.def)
                {
                    if (reason == null)
                    {
                        reason = wornApparel[index].def.label;
                    }
                    ++num;
                }
            }
            if (num == 0)
            {
                return(ThoughtState.Inactive);
            }
            return(ThoughtState.ActiveAtStage(num - 1, reason));
        }
Beispiel #11
0
        protected override ThoughtState CurrentStateInternal(Pawn p)
        {
            CompReligion comp = p.GetReligionComponent();

            if (comp == null)
            {
                return(ThoughtState.Inactive);
            }

            ReligionSettings_PietyNeed settings = comp.Religion.GetSettings <ReligionSettings_PietyNeed>(SettingsTagDefOf.NeedTag);

            if (settings == null)
            {
                return(ThoughtState.Inactive);
            }

            if (settings.NeedThought != null && settings.NeedThought == this.def)
            {
                return(ThoughtState.ActiveAtStage(comp.PietyTracker.PietyNeed.CurCategoryInt));
            }

            return(ThoughtState.Inactive);
        }