public static void HandleJoinBattle(object packet, Session session)
        {
            // TODO : handle better AI avatar
            Battle battle;
            if (BattleManager.Battles.TryGetValue(session.Player.Id, out battle) && WorldManager.AddPlayerSession(session))
            {
                BattleSide playerSide = battle.FindSideByUsername(session.Player.Username);
                Avatar playerAvatar = session.Player.Avatar;
                Avatar opponentAvatar;
                Session opponentSession = WorldManager.GetPlayerSession(playerSide.OpponentSide.PlayerName);
                if (opponentSession == null)
                    opponentAvatar = new Avatar();
                else
                    opponentAvatar = opponentSession.Player.Avatar;

                Avatar whiteAvatar;
                Avatar blackAvatar;
                if (playerSide.Color == PlayerColor.white)
                {
                    whiteAvatar = playerAvatar;
                    blackAvatar = opponentAvatar;
                }
                else
                {
                    whiteAvatar = opponentAvatar;
                    blackAvatar = playerAvatar;
                }

                var gameInfo = new PacketGameInfo()
                {
                    White = battle.WhiteSide.PlayerName,
                    Black = battle.BlackSide.PlayerName,
                    GameType = battle.Type,
                    GameId = 1,
                    Color = playerSide.Color,
                    roundTimerSeconds = battle.RoundTimeSeconds,
                    Phase = battle.Phase,
                    WhiteAvatar = whiteAvatar,
                    BlackAvatar = blackAvatar,
                    WhiteIdolTypes = new PacketIdolTypes()
                    {
                        ProfileId = battle.WhiteSide.PlayerId,
                        Type = "DEFAULT",
                        Idol1 = 0,
                        Idol2 = 0,
                        Idol3 = 0,
                        Idol4 = 0,
                        Idol5 = 0,
                    },
                    BlackIdolTypes = new PacketIdolTypes()
                    {
                        ProfileId = battle.BlackSide.PlayerId,
                        Type = "DEFAULT",
                        Idol1 = 0,
                        Idol2 = 0,
                        Idol3 = 0,
                        Idol4 = 0,
                        Idol5 = 0,
                    },
                    CustomSettings = new List<string>(),
                    RewardForIdolKill = battle.RewardForIdolKill,
                    NodeId = ((IPEndPoint)session.Socket.LocalEndPoint).Address.ToString(),
                    Port = (uint)ConfigManager.Config.Network.BattlePort,
                    MaxTierRewardMultiplier = 0.5f,
                    TierRewardMultiplierDelta = new List<float>(),
                    WhiteIdols = battle.WhiteSide.Idols,
                    BlackIdols = battle.BlackSide.Idols
                };

                session.Send(gameInfo);
            }
            else
            {
                LogManager.Write("JoinBattle", "player {0} failed to join battle ! Either battle not created or could not add player session!", session.Player.Username);
            }
        }
 public Player()
 {
     CurrentRooms  = new List<string>();
     Scrolls       = new List<ScrollInstance>();
     Decks         = new List<Deck>();
     ValidatedDeck = new List<ulong>();
     Avatar        = new Avatar();
 }