private Release CreateRelease(GitHubClient gitHubClient, Repository gitHubRepo, GitClient gitClient, string repoName)
        {
            var headCommit = gitClient.GetHeadCommit().Sha;

            string changelog;

            using (new WorkingDirectoryScope(gitClient.RepositoryPath))
            {
                changelog = GetReleaseNotesFromChangeLog();
            }

            string name;
            string preamble;

            switch (repoName)
            {
            case "gdk-for-unity":
                name     = $"GDK for Unity Alpha Release {options.Version}";
                preamble =
                    @"In this release, we've ...

We've also fixed ... 

Keep giving us your feedback and/or suggestions! Check out [our Discord](https://discord.gg/SCZTCYm), [our forums](https://forums.improbable.io/), or here in the [Github issues](https://github.com/spatialos/gdk-for-unity/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc)!

See the full release notes below! 👇";
                break;

            case "gdk-for-unity-fps-starter-project":
                name     = $"GDK for Unity FPS Starter Project Alpha Release {options.Version}";
                preamble =
                    $@"This release of the FPS Starter Project is intended for use with the GDK for Unity Alpha Release {options.Version}.

Keep giving us your feedback and/or suggestions! Check out [our Discord](https://discord.gg/SCZTCYm), [our forums](https://forums.improbable.io/), or here in the [Github issues](https://github.com/spatialos/gdk-for-unity/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc)!";
                break;

            case "gdk-for-unity-blank-project":
                name     = $"GDK for Unity Blank Project Alpha Release {options.Version}";
                preamble =
                    $@"This release of the Blank Project is intended for use with the GDK for Unity Alpha Release {options.Version}.

Keep giving us your feedback and/or suggestions! Check out [our Discord](https://discord.gg/SCZTCYm), [our forums](https://forums.improbable.io/), or here in the [Github issues](https://github.com/spatialos/gdk-for-unity/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc)!";
                break;

            default:
                throw new ArgumentException("Unsupported repository.", nameof(repoName));
            }

            var releaseBody =
                $@"{preamble}

---

{changelog}";

            return(gitHubClient.CreateDraftRelease(gitHubRepo, options.Version, releaseBody, name, headCommit));
        }
Beispiel #2
0
        private void FinalizeRelease(GitHubClient gitHubClient, GitClient gitClient, Repository gitHubRepo, string gitRepoName, string repoUrl)
        {
            // This uploads the commit hashes of the merge into release.
            // When run against UnrealGDK, the UnrealEngine hashes are used to update the unreal-engine.version file to include the UnrealEngine release commits.
            BuildkiteAgent.SetMetaData(options.ReleaseBranch, gitClient.GetHeadCommit().Sha);

            // TODO: UNR-3615 - Fix this so it does not throw Octokit.ApiValidationException: Reference does not exist.
            // Delete candidate branch.
            //gitHubClient.DeleteBranch(gitHubClient.GetRepositoryFromUrl(repoUrl), options.CandidateBranch);

            var release = CreateRelease(gitHubClient, gitHubRepo, gitClient, gitRepoName);

            BuildkiteAgent.Annotate(AnnotationLevel.Info, "draft-releases",
                                    string.Format(releaseAnnotationTemplate, release.HtmlUrl, gitRepoName), true);

            Logger.Info("Release Successful!");
            Logger.Info("Release hash: {0}", gitClient.GetHeadCommit().Sha);
            Logger.Info("Draft release: {0}", release.HtmlUrl);

            CreatePRFromReleaseToSource(gitHubClient, gitHubRepo, repoUrl, gitRepoName, gitClient);
        }
Beispiel #3
0
        private Release CreateRelease(GitHubClient gitHubClient, Repository gitHubRepo, GitClient gitClient, string repoName)
        {
            var headCommit = gitClient.GetHeadCommit().Sha;

            var engineVersion = options.SourceBranch.Trim();

            string name;
            string releaseBody;

            switch (repoName)
            {
            case "UnrealGDK":
                string changelog;
                using (new WorkingDirectoryScope(gitClient.RepositoryPath))
                {
                    changelog = GetReleaseNotesFromChangeLog();
                }
                name        = $"GDK for Unreal Release {options.Version}";
                releaseBody =
                    $@"The release notes are published in both English and Chinese. To view the Chinese version, scroll down a bit for details. Thanks!

Release notes 将同时提供中英文。要浏览中文版本,向下滚动页面查看详情。感谢!

# English version

**Unreal GDK version {options.Version} is go!**

## Release Notes

* **Release sheriff:** Your human labour is required to populate this section with the headline new features and breaking changes from the CHANGELOG.

## Upgrading

* You can find the corresponding UnrealEngine version(s) [here](https://github.com/improbableio/UnrealEngine/releases).
* You can find the corresponding UnrealGDKExampleProject version [here](https://github.com/spatialos/UnrealGDKExampleProject/releases).

Follow **[these](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date)** steps to upgrade your GDK, Engine fork and Example Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md) or below.

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing,

*The GDK team*

---

{changelog}

# 中文版本

**[虚幻引擎开发套件 (GDK) {options.Version} 版本已发布!**

## Release Notes

* **Tech writer:** Your human labour is required to translate the above and include it here.

";
                break;

            case "UnrealEngine":
                name        = $"{engineVersion}-{options.Version}";
                releaseBody =
                    $@"Unreal GDK version {options.Version} is go!

* This Engine version corresponds to GDK version: [{options.Version}](https://github.com/spatialos/UnrealGDK/releases).
* You can find the corresponding UnrealGDKExampleProject version [here](https://github.com/spatialos/UnrealGDKExampleProject/releases).

Follow [these steps](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date) to upgrade your GDK, Unreal Engine fork and your Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md).

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing!<br>
GDK team";
                break;

            case "UnrealGDKTestGyms":
                name        = $"{options.Version}";
                releaseBody =
                    $@"Unreal GDK version {options.Version} is go!

* This UnrealGDKTestGyms version corresponds to GDK version: [{options.Version}](https://github.com/spatialos/UnrealGDK/releases).
* You can find the corresponding UnrealGDKExampleProject version [here](https://github.com/spatialos/UnrealGDKExampleProject/releases).
* You can find the corresponding UnrealEngine version(s) [here](https://github.com/improbableio/UnrealEngine/releases).

Follow [these steps](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date) to upgrade your GDK, Unreal Engine fork and your Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md).

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing!<br>
GDK team";
                break;

            case "UnrealGDKEngineNetTest":
                name        = $"{options.Version}";
                releaseBody =
                    $@"Unreal GDK version {options.Version} is go!

* This UnrealGDKEngineNetTest version corresponds to GDK version: [{options.Version}](https://github.com/spatialos/UnrealGDK/releases).
* You can find the corresponding UnrealGDKTestGyms version [here](https://github.com/improbable/UnrealGDKTestGyms/releases).
* You can find the corresponding UnrealGDKExampleProject version [here](https://github.com/spatialos/UnrealGDKExampleProject/releases).
* You can find the corresponding UnrealEngine version(s) [here](https://github.com/improbableio/UnrealEngine/releases).

Follow [these steps](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date) to upgrade your GDK, Unreal Engine fork and your Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md).

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing!<br>
GDK team";
                break;

            case "TestGymBuildKite":
                name        = $"{options.Version}";
                releaseBody =
                    $@"Unreal GDK version {options.Version} is go!

* This TestGymBuildKite version corresponds to GDK version: [{options.Version}](https://github.com/spatialos/UnrealGDK/releases).
* You can find the corresponding UnrealGDKTestGyms version [here](https://github.com/improbable/UnrealGDKTestGyms/releases).
* You can find the corresponding UnrealGDKExampleProject version [here](https://github.com/spatialos/UnrealGDKExampleProject/releases).
* You can find the corresponding UnrealEngine version(s) [here](https://github.com/improbableio/UnrealEngine/releases).

Follow [these steps](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date) to upgrade your GDK, Unreal Engine fork and your Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md).

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing!<br>
GDK team";
                break;

            case "UnrealGDKExampleProject":
                name        = $"{options.Version}";
                releaseBody =
                    $@"Unreal GDK version {options.Version} is go!

* This UnrealGDKExampleProject version corresponds to GDK version: [{options.Version}](https://github.com/spatialos/UnrealGDK/releases).
* You can find the corresponding UnrealEngine version(s) [here](https://github.com/improbableio/UnrealEngine/releases).

Follow [these steps](https://documentation.improbable.io/gdk-for-unreal/docs/keep-your-gdk-up-to-date) to upgrade your GDK, Unreal Engine fork and your Project to the latest release.

You can read the full release notes [here](https://github.com/spatialos/UnrealGDK/blob/release/CHANGELOG.md).

Join the community on our [forums](https://forums.improbable.io/), or on [Discord](https://discordapp.com/invite/vAT7RSU).

Happy developing!<br>
GDK team";
                break;

            default:
                throw new ArgumentException("Unsupported repository.", nameof(repoName));
            }

            return(gitHubClient.CreateDraftRelease(gitHubRepo, options.Version, releaseBody, name, headCommit));
        }