public StandardWisdom(Entity entiry)
        {
            _Equipment = new InventoryProxy();
            _Bag = new InventoryProxy();
            var type  = entiry.GetVisible().EntityType;

            _Messages = new Queue<string>();

            _FPS = new FPSCounter();

            _UsableSkills = new List<ACTOR_STATUS_TYPE>();

            _EntityImperils = _InitialImperil(type);
            _ActorMind = new ActorMind(type);

            _DecisionTime = 0.5f;

            _FieldOfVision = new List<IVisible>();

            _Entiry = entiry;

            _Random = Regulus.Utility.Random.Instance;

            //asin(2 / sqrt(2 ^ 2 + 10 ^ 2))

            _Node = _BuildNode();
        }
Beispiel #2
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        public StandardBehavior(Entity entiry)
        {
            _Equipment = new InventoryProxy();
            _Bag       = new InventoryProxy();
            var type = entiry.GetVisible().EntityType;

            _Messages = new Queue <string>();

            _FPS = new FPSCounter();

            _UsableSkills = new List <ACTOR_STATUS_TYPE>();

            _EntityImperils = _InitialImperil(type);
            _ActorMind      = new ActorMind(type);

            _DecisionTime = 0.5f;

            _FieldOfVision = new List <IVisible>();

            _Entiry = entiry;

            _Random = Regulus.Utility.Random.Instance;

            //asin(2 / sqrt(2 ^ 2 + 10 ^ 2))

            _Node = _BuildNode();
        }