public RegionPlayer( TSPlayer ply, FlaggedRegionManager regionManager ) { player = ply; positions = new PositionQueue(); this.regionManager = regionManager; OriginalGroup = ply.Group; }
public RegionPlayer(TSPlayer ply, FlaggedRegionManager regionManager) { player = ply; positions = new PositionQueue(); this.regionManager = regionManager; OriginalGroup = ply.Group; }
public RegionFlags(Main game) : base(game) { Order = 3; regions = new FlaggedRegionManager(); players = new RegionPlayer[255]; npchooks = new NPCHooks(regions); playerhooks = new PlayerHooks(regions); }
public RegionFlags( Main game ) : base(game) { Order = 3; regions = new FlaggedRegionManager(); players = new RegionPlayer[255]; npchooks = new NPCHooks( regions ); playerhooks = new PlayerHooks( regions ); }
public PlayerHooks(FlaggedRegionManager region) { regionManager = region; }
public PlayerHooks(FlaggedRegionManager region) { regionManager = region; }
public NPCHooks(FlaggedRegionManager region) { regionManager = region; }
public NPCHooks( FlaggedRegionManager region ) { regionManager = region; }