Beispiel #1
0
 void OnLevelFinish()
 {
     Finished = true;
     if (Current != null)
     {
         Current.Focused = false;
         Current = null;
     }
     if (LevelFinish != null)
         this.LevelFinish(this, EventArgs.Empty);
 }
Beispiel #2
0
        /// <summary>
        /// �����û�����
        /// </summary>
        private void HandleUserInput()
        {
            MouseState state = Mouse.GetState();

            #region ���²�������Ҫ�ҵ��������ݣ�����Ϊ��
            if (state.LeftButton == ButtonState.Pressed && MouseDown == false)
            {
                MouseDown = true;
                FirstPoint = new Point(state.X, state.Y);

                if (Current != null)
                {
                    if (state.Y > ControlPanel.Position.Y)
                    {
                        Offset.Y = 1000;
                        return;
                    }
                    //�����㲻�ǵ�ǰ�㣬ȡ����ǰ����
                    if (!Current.Contains(FirstPoint))
                    {
                        Current.Focused = false;
                        Current = null;
                    }
                    else
                    {
                        if (Current is Prism) (Current as Prism).ChangeSelect();
                    }
                }

                #region �����ǰ��Ϊ�գ�Ѱ���µĵ�ǰ��
                if (Current == null)
                {
                    //�����пؼ���
                    if (FirstPoint.Y < this.Y + 600)
                    {
                        foreach(var le in Lenses)
                        {
                            if(le.Contains(FirstPoint))
                            {
                                Current = le;
                                le.Focused = true;
                                break;
                            }
                        }
                    }
                    //���������ڿ��������
                    else if (FirstPoint.Y > ControlPanel.Position.Y)
                    {
                        int where = ControlPanel.PointInWhere(FirstPoint);
                        switch (where)
                        {
                            case 1:
                                if (ControlPanel.PrismCount > 0)
                                {
                                    Current = new Prism(this, ControlPanel.Rec1.X, ControlPanel.Rec1.Y);
                                    ControlPanel.PrismCount -= 1;
                                }
                                break;
                            case 2:
                                if (ControlPanel.MirrorCount > 0)
                                {
                                    Current = new Mirror(this, ControlPanel.Rec2.X, ControlPanel.Rec2.Y);
                                    ControlPanel.MirrorCount -= 1;
                                }
                                break;

                        }
                        if (Current != null)
                        {
                            Current.Focused = true;
                            this.Lenses.Add(Current);
                            Current.CanInput = false;
                        }
                    }
                }
                #endregion

                if (Current != null)
                {
                    Offset.X = FirstPoint.X - Current.X;
                    Offset.Y = FirstPoint.Y - Current.Y;
                }
            }
            #endregion

            #region �ͷŲ�������Ҫ�ж��ǵ���������ק����
            else if (state.LeftButton == ButtonState.Released)
            {
                if (MouseDown == true)
                {
                    if (Current != null && !Current.CanInput)
                    {
                        this.Lenses.Remove(Current);
                        if (Current is Prism) ControlPanel.PrismCount += 1;
                        else if (Current is Mirror) ControlPanel.MirrorCount += 1;

                        UpdateLaser(Current.In);
                        UpdateLaser(Current.Extra);
                        CheckState();

                        Current = null;
                        return;
                    }
                    //�ж��Ƿ񵥻��˿��������ư�ť
                    if (!IsDraging)
                    {

                        int where = ControlPanel.PointInWhere(FirstPoint);
                        if (where != 0)
                        {
                            if (ControlPanel.Style == ControlPanelStyle.Control)
                            {
                                if (where == 1)
                                {
                                    Current.RotateLeft();

                                }
                                else if (where == 2)
                                {
                                    Current.RotateRight();
                                }
                                else if (where == 3)
                                {
                                    this.Lenses.Remove(Current);
                                    if (Current is Prism) ControlPanel.PrismCount += 1;
                                    else if (Current is Mirror) ControlPanel.MirrorCount += 1;

                                    UpdateLaser(Current.In);
                                    UpdateLaser(Current.Extra);

                                    Current = null;
                                }
                            }
                            if (where == 4)
                            {
                                Guide.BeginShowMessageBox("��ʾ", "ȷ��Ҫ������",
                                    new string[] { "ȷ��", "ȡ��" }, 1, MessageBoxIcon.None, new AsyncCallback((s) =>
                                    {
                                        var r = Guide.EndShowMessageBox(s);
                                        //ȷ��
                                        if (r == 0)
                                        {
                                            foreach (var v in this.Lenses)
                                            {
                                                if (v is Prism) ControlPanel.PrismCount += 1;
                                                else ControlPanel.MirrorCount += 1;
                                            }
                                            this.Lenses.Clear();
                                            UpdateAllEmitter();
                                            Current = null;
                                        }
                                    }), null);

                            }
                            CheckState();
                        }
                    }
                    //��ק�������ѿؼ��ź�λ��
                    else if (IsDraging && Current != null)
                    {
                        Current.In = null;
                        Current.Extra = null;
                        Current.SetPosition(Current.X / 60 * 60 + this.X + 30, (Current.Y - this.Y)/ 60 * 60 + 30 + this.Y);
                        UpdateAllEmitter();
                        CheckState();
                    }

                    MouseDown = false;
                    IsDraging = false;
                }
            }
            #endregion

            #region �ڰ���״̬�£��ж��Ƿ���ק
            if (MouseDown)
            {
                if (IsDraging == false && (state.X != FirstPoint.X || state.Y != FirstPoint.Y))
                {
                    IsDraging = true;
                    if (Current != null)
                    {
                        Current.ClearLaser();
                    }
                }

                if (IsDraging && Current != null)
                {
                    if (Offset.Y > 100) return;
                    Current.SetPosition(state.X - Offset.X, state.Y - Offset.Y);
                    Current.CanInput = this.CanPutIn(new Point(Current.X,Current.Y));
                }
            }
            #endregion
        }