Beispiel #1
0
        public static bool TryGrab(Enum _enum, out GameObject _gameObject, bool returnActive = true)
        {
            _gameObject = null;

            if (!_enumDict.TryGetValue(_enum, out _bin))
            {
                return(false);
            }
            if (!_bin.Grab(out _gameObject))
            {
                return(false);
            }
            if (returnActive)
            {
                _gameObject.SetActive(true);
            }
            return(true);
        }
Beispiel #2
0
    IEnumerator ZoomTo()
    {
        while (zoomz)
        {
            // print(start);
            if (FullSreenEffect.color.a < 0.5f)
            {
                FullSreenEffect.color += new Color(0, 0, 0, 0.05f);
            }

            if (!IsPointerOverUIObject() && Input.touchCount > 0)
            {
                //   print( "not touching UI ");
                Touch touch = Input.GetTouch(0);
                touchPosition = Camera.main.ScreenToWorldPoint(touch.position);

                Vector2 touchPos = new Vector2(touchPosition.x, touchPosition.y);
                tp = touchPos;
                if (touch.phase == TouchPhase.Began)
                {
                    Vector2    dir = touchPos - oldtouch;
                    GameObject lineclone;
                    if (linebin.Grab(out lineclone))
                    {
                        lineclone.transform.position = oldtouch;
                        lineclone.transform.rotation = Quaternion.Euler(dir);
                        lineclone.SetActive(true);
                    }
                    else
                    {
                        lineclone = Instantiate(linearprojection, oldtouch, Quaternion.Euler(dir));
                    }
                    curLine  = lineclone;
                    start    = false;
                    fingerup = false;
                }

                if (fingerup)
                {
                    Vector2    dir = touchPos - oldtouch;
                    GameObject lineclone;
                    if (linebin.Grab(out lineclone))
                    {
                        lineclone.transform.position = oldtouch;
                        lineclone.transform.rotation = Quaternion.Euler(dir);
                        lineclone.SetActive(true);
                    }
                    else
                    {
                        lineclone = Instantiate(linearprojection, oldtouch, Quaternion.Euler(dir));
                    }
                    curLine  = lineclone;
                    start    = false;
                    fingerup = false;
                }

                if (!IsPointerOverUIObject())
                {
                    Ray2D   ray  = new Ray2D(oldtouch, touchPos - oldtouch);
                    float   dist = Vector2.Distance(oldtouch, touchPos);
                    Vector2 dir  = touchPos - oldtouch;// new Vector2(touchPos.x - transform.position.x , touchPos.y- transform.position.y );
                    layerMask = (1 << 13);
                    RaycastHit2D hit = Physics2D.Raycast(oldtouch, dir, dist, layerMask);

                    float angle = (Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg) - 90f;

                    curLine.transform.rotation = Quaternion.Euler(0, 0, angle);

                    curLine.GetComponent <SpriteRenderer>().size = new Vector2(18.38f, dist * 30f);
                    if (hit.collider != null)//.tag ==  "wall" || hit.collider.tag == "spikeyWall")
                    {
                        curLine.GetComponent <SpriteRenderer>().color = new Color(1, 0, 0.009137154f);
                        Vector2 dir2 = new Vector2(hit.collider.transform.position.x, hit.collider.transform.position.y) - hit.point;
                        //     print(hit.collider.tag);


                        Debug.DrawRay(oldtouch, dir2, Color.red);
                        Debug.DrawRay(oldtouch, dir, Color.green);



                        clearPath = false;
                    }
                    else
                    {
                        curLine.GetComponent <SpriteRenderer>().color = new Color(1, 1, 1);

                        clearPath = true;

                        Debug.DrawRay(oldtouch, dir, Color.blue);
                    }
                }
                if (touch.phase == TouchPhase.Ended)
                {
                    //         print(count + " " + stack);

                    if (clearPath)
                    {
                        zoomqueue.Enqueue(touchPos);
                        count++;
                        if (zoomqueue.Count >= stack)
                        {
                            startTime     = Time.time;
                            journeyLength = Vector2.Distance(transform.position, touchPosition);
                            Vector2 dirr = new Vector2(transform.position.x, transform.position.y) - new Vector2(touchPosition.x, touchPosition.y);
                            start = true;
                        }
                        oldtouch = touchPos;
                    }

                    else
                    {
                        linebin.Store(curLine);
                    }
                    fingerup = true;
                    yield return(new WaitForEndOfFrame());
                }
            }
            if (Input.touchCount == 0)
            {
                if (fingerup == false)
                {
                    if (clearPath)
                    {
                        zoomqueue.Enqueue(tp);
                        count++;
                        if (zoomqueue.Count >= stack)
                        {
                            startTime     = Time.time;
                            journeyLength = Vector2.Distance(transform.position, touchPosition);
                            Vector2 dirr = new Vector2(transform.position.x, transform.position.y) - new Vector2(touchPosition.x, touchPosition.y);
                            start = true;
                        }
                        oldtouch = tp;
                    }

                    else
                    {
                        linebin.Store(curLine);
                    }
                    fingerup = true;
                    yield return(new WaitForEndOfFrame());
                }
            }


            if (start)
            {
                if (FullSreenEffect.color.a >= 0.0f)
                {
                    FullSreenEffect.color -= new Color(0, 0, 0, 0.01f);
                }
                else
                {
                    FullSreenEffect.gameObject.SetActive(false);
                }
                float distCovered = (Time.time - startTime) * 20;
                float fracJourney = distCovered / journeyLength;
                transform.position = Vector2.Lerp(transform.position, zoomqueue.Peek(), fracJourney);
                //print(fracJourney);
                if (fracJourney >= 1)
                {
                    zoomqueue.Dequeue();
                    if (zoomqueue.Count == 0)
                    {
                        foreach (GameObject line in GameObject.FindGameObjectsWithTag("line"))
                        {
                            linebin.Store(line);
                        }
                        count = 0; zoomz = false; FullSreenEffect.gameObject.SetActive(false);
                        start = false;
                        zoomqueue.Clear();
                        stack = 0;
                        yield break;
                    }
                    else
                    {
                        startTime     = Time.time;
                        journeyLength = Vector2.Distance(transform.position, zoomqueue.Peek());
                    }
                }
            }

            yield return(new WaitForFixedUpdate());
        }
    }