protected virtual bool StartEditMode(Camera camera)
		{
			if (editMode == EditMode.EditShape ||
				editMode == EditMode.ExtrudeShape)
			{
				return false;
			}

			Undo.RecordObject(this, "Created shape");
			if (GUIUtility.hotControl == shapeId)
			{
				GUIUtility.hotControl = 0;
				GUIUtility.keyboardControl = 0;
				EditorGUIUtility.SetWantsMouseJumping(0);
				EditorGUIUtility.editingTextField = false;
			}
			
			CalculateWorldSpaceTangents(camera);
			brushPosition = buildPlane.Project(ShapeSettings.GetCenter(buildPlane));
			editMode = EditMode.EditShape;

			CSGPlane newPlane = buildPlane;
			ShapeSettings.CalculatePlane(ref newPlane);
			if (newPlane.normal.sqrMagnitude != 0)
				buildPlane = newPlane;

            if (ModelTraits.IsModelEditable(geometryModel))
                SelectionUtility.LastUsedModel = geometryModel;

			UpdateBaseShape();

			//StartExtrudeMode();
			//GrabHeightHandle(ignoreFirstMouseUp: true);
			return true;
		}
Beispiel #2
0
        void OnPrefabInstanceUpdated(GameObject instance)
        {
            var models = instance.GetComponentsInChildren <CSGModel>();

            if (models == null ||
                models.Length == 0)
            {
                return;
            }
            ModelTraits.OnPrefabInstanceUpdated(models);
        }
Beispiel #3
0
        protected bool GenerateBrushObjects(int brushObjectCount, bool inGridSpace = true)
        {
            Undo.IncrementCurrentGroup();
            undoGroupIndex = Undo.GetCurrentGroup();

            var lastUsedModel = SelectionUtility.LastUsedModel;

            if (!ModelTraits.IsModelEditable(lastUsedModel))
            {
                lastUsedModel = null;
            }
            var lastUsedModelTransform = !lastUsedModel ? null : lastUsedModel.transform;

            if (!lastUsedModelTransform ||
                !lastUsedModel.isActiveAndEnabled)
            {
                if (prevSelection != null && prevSelection.Length > 0)
                {
                    for (int i = 0; i < prevSelection.Length; i++)
                    {
                        UnityEngine.Object obj   = prevSelection[i];
                        CSGBrush           brush = obj as CSGBrush;
                        MonoBehaviour      mono  = obj as MonoBehaviour;
                        GameObject         go    = obj as GameObject;
                        if (!brush)
                        {
                            if (mono)
                            {
                                brush = mono.GetComponentInChildren <CSGBrush>();
                            }
                            if (go)
                            {
                                brush = go.GetComponentInChildren <CSGBrush>();
                            }
                        }

                        if (!brush)
                        {
                            continue;
                        }

                        if ((brush.gameObject.hideFlags & (HideFlags.HideInHierarchy | HideFlags.NotEditable | HideFlags.DontSaveInBuild)) != 0)
                        {
                            continue;
                        }

                        if (brush.ChildData == null ||
                            brush.ChildData.ModelTransform == null)
                        {
                            continue;
                        }

                        var model = brush.ChildData.Model;
                        if (!model ||
                            !model.isActiveAndEnabled)
                        {
                            continue;
                        }

                        lastUsedModelTransform = brush.ChildData.ModelTransform;
                        break;
                    }
                }
            }

            if (generatedBrushes != null && generatedBrushes.Length > 0)
            {
                for (int i = generatedBrushes.Length - 1; i >= 0; i--)
                {
                    if (generatedBrushes[i])
                    {
                        continue;
                    }
                    ArrayUtility.RemoveAt(ref generatedBrushes, i);
                }
                for (int i = generatedGameObjects.Length - 1; i >= 0; i--)
                {
                    if (generatedGameObjects[i])
                    {
                        var brush = generatedGameObjects[i].GetComponentInChildren <CSGBrush>();
                        if (brush && ArrayUtility.Contains(generatedBrushes, brush))
                        {
                            continue;
                        }
                    }
                    ArrayUtility.RemoveAt(ref generatedGameObjects, i);
                }
            }

            if (generatedGameObjects == null ||
                generatedGameObjects.Length != brushObjectCount)
            {
                if (generatedBrushes != null && generatedBrushes.Length > 0)
                {
                    for (int i = 0; i < generatedBrushes.Length; i++)
                    {
                        InternalCSGModelManager.OnDestroyed(generatedBrushes[i]);
                        GameObject.DestroyImmediate(generatedBrushes[i]);
                    }
                }
                if (generatedGameObjects != null && generatedGameObjects.Length > 0)
                {
                    for (int i = 0; i < generatedGameObjects.Length; i++)
                    {
                        GameObject.DestroyImmediate(generatedGameObjects[i]);
                    }
                }

                if (parentGameObject != null)
                {
                    GameObject.DestroyImmediate(parentGameObject);
                }

                //DebugEditorWindow.PrintDebugInfo();

                if (lastUsedModelTransform == null)
                {
                    parentGameObject = OperationsUtility.CreateGameObject(lastUsedModelTransform, "Model", true);
                    InternalCSGModelManager.CreateCSGModel(parentGameObject);
                    parentModel = parentGameObject.GetComponent <CSGModel>();
                    Undo.RegisterCreatedObjectUndo(parentGameObject, "Created model");

                    if (brushObjectCount > 1)
                    {
                        operationGameObject = OperationsUtility.CreateGameObject(parentGameObject.transform, "Operation", true);
                        var transform = operationGameObject.transform;
                        SetBrushTransformation(transform);

                        var operation = operationGameObject.AddComponent <CSGOperation>();
                        if (CurrentCSGOperationType != invalidCSGOperationType)
                        {
                            operation.OperationType = CurrentCSGOperationType;
                        }
                        operation.HandleAsOne = true;
                        Undo.RegisterCreatedObjectUndo(operationGameObject, "Created operation");
                        parentTransform = operationGameObject.transform;
                    }
                    else
                    {
                        parentTransform = parentGameObject.transform;
                    }
                }
                else
                if (brushObjectCount > 1)
                {
                    parentModel      = lastUsedModelTransform.GetComponent <CSGModel>();
                    parentGameObject = OperationsUtility.CreateGameObject(lastUsedModelTransform, "Brushes", true);
                    var transform = parentGameObject.transform;
                    SetBrushTransformation(transform);

                    operationGameObject = parentGameObject;
                    var operation = operationGameObject.AddComponent <CSGOperation>();
                    if (CurrentCSGOperationType != invalidCSGOperationType)
                    {
                        operation.OperationType = CurrentCSGOperationType;
                    }
                    operation.HandleAsOne = true;
                    parentTransform       = operationGameObject.transform;
                    Undo.RegisterCreatedObjectUndo(parentGameObject, "Created brush");
                }
                else
                {
                    parentGameObject    = null;
                    operationGameObject = null;
                    parentTransform     = lastUsedModelTransform;
                    parentModel         = lastUsedModelTransform.GetComponent <CSGModel>();
                }


                generatedGameObjects = new GameObject[brushObjectCount];
                generatedBrushes     = new CSGBrush[brushObjectCount];
                for (int p = 0; p < brushObjectCount; p++)
                {
                    string name;
                    if (brushObjectCount == 1)
                    {
                        name = "Brush";
                    }
                    else
                    {
                        name = "Brush (" + p + ")";
                    }
                    var gameObject = OperationsUtility.CreateGameObject(parentTransform, name, false);
                    gameObject.SetActive(false);

                    var brushComponent = gameObject.AddComponent <CSGBrush>();

                    if (operationGameObject == null)
                    {
                        if (CurrentCSGOperationType != invalidCSGOperationType)
                        {
                            brushComponent.OperationType = CurrentCSGOperationType;
                        }
                        operationGameObject = gameObject;
                        var transform = gameObject.transform;
                        SetBrushTransformation(transform);
                    }

                    generatedBrushes[p]             = brushComponent;
                    generatedBrushes[p].ControlMesh = new ControlMesh();
                    generatedBrushes[p].Shape       = new Shape();
                    Undo.RegisterCreatedObjectUndo(gameObject, "Created brush");
                    generatedGameObjects[p] = gameObject;
                }
                //InternalCSGModelManager.Refresh(forceHierarchyUpdate: true);
                // brushes not registered at this point!??


                //DebugEditorWindow.PrintDebugInfo();
                //Selection.objects = generatedGameObjects;
            }
            else
            {
                UpdateBrushPosition();
            }

            return(generatedBrushes != null && generatedBrushes.Length > 0 && generatedBrushes.Length == brushObjectCount);
        }
        public static bool UpdateModelSettings()
        {
            var forceHierarchyUpdate = false;

            for (var i = 0; i < Models.Length; i++)
            {
                var model = Models[i];
                if (!ModelTraits.IsModelEditable(model))
                {
                    continue;
                }
                var modelModified = false;
                var invertedWorld = model.InvertedWorld;
                if (invertedWorld)
                {
                    if (model.infiniteBrush == null)
                    {
                        CSGBrush infiniteBrush = null;
                        var      childNodes    = model.GetComponentsInChildren <CSGBrush>();
                        for (int c = 0; c < childNodes.Length; c++)
                        {
                            if (childNodes[c].Flags == BrushFlags.InfiniteBrush)
                            {
                                if (infiniteBrush != null)
                                {
                                    UnityEngine.Object.DestroyImmediate(childNodes[c]);
                                }
                                else
                                {
                                    infiniteBrush = childNodes[c];
                                }
                            }
                        }

                        if (infiniteBrush == null)
                        {
                            var gameObject = new GameObject("*hidden infinite brush*");
                            gameObject.hideFlags = MeshInstanceManager.ComponentHideFlags;
                            gameObject.transform.SetParent(model.transform, false);
                            infiniteBrush = gameObject.AddComponent <CSGBrush>();
                        }

                        model.infiniteBrush       = infiniteBrush;
                        model.infiniteBrush.Flags = BrushFlags.InfiniteBrush;

                        modelModified = true;
                    }
                    if (model.infiniteBrush.transform.GetSiblingIndex() != 0)
                    {
                        model.infiniteBrush.transform.SetSiblingIndex(0);
                        modelModified = true;
                    }
                }
                else
                {
                    if (model.infiniteBrush)
                    {
                        if (model.infiniteBrush.gameObject)
                        {
                            UnityEngine.Object.DestroyImmediate(model.infiniteBrush.gameObject);
                        }
                        model.infiniteBrush = null;
                        modelModified       = true;
                    }
                }
                if (modelModified)
                {
                    var childBrushes = model.GetComponentsInChildren <CSGBrush>();
                    for (int j = 0; j < childBrushes.Length; j++)
                    {
                        if (!childBrushes[j] ||
                            childBrushes[j].ControlMesh == null)
                        {
                            continue;
                        }
                        childBrushes[j].ControlMesh.Generation++;
                    }
                    forceHierarchyUpdate = true;
                }
            }
            return(forceHierarchyUpdate);
        }
        public static bool UpdateMeshes(System.Text.StringBuilder text = null, bool forceUpdate = false)
        {
            if (EditorApplication.isPlaying ||
                EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return(false);
            }

            if (inUpdateMeshes)
            {
                return(false);
            }

            MeshInstanceManager.Update();

            var unityMeshUpdates       = 0.0;
            var getMeshDescriptionTime = 0.0;

            getMeshInstanceTime = 0.0;
            getModelMeshesTime  = 0.0;
            updateMeshTime      = 0.0;

            inUpdateMeshes = true;
            try
            {
                if (External == null)
                {
                    return(false);
                }

                if (forcedUpdateRequired)
                {
                    forceUpdate          = true;
                    forcedUpdateRequired = false;
                }

                var modelCount = Models.Length;
                if (modelCount == 0)
                {
                    return(false);
                }

                for (var i = 0; i < modelCount; i++)
                {
                    var model = Models[i];

                    if (!forceUpdate &&
                        !model.forceUpdate)
                    {
                        continue;
                    }

                    if (!ModelTraits.IsModelEditable(model))
                    {
                        continue;
                    }

                    External.SetDirty(model.modelNodeID);
                    model.forceUpdate = false;
                }

                // update the model meshes
                if (!External.UpdateAllModelMeshes())
                {
                    return(false);                    // nothing to do
                }
                MeshGeneration++;
                bool haveUpdates = forceUpdate;
                for (var i = 0; i < modelCount; i++)
                {
                    var model = Models[i];

                    if (!(new CSGTreeNode {
                        nodeID = model.modelNodeID
                    }.Dirty))
                    {
                        continue;
                    }

                    var meshContainer = model.generatedMeshes;
                    if (!meshContainer)
                    {
                        continue;
                    }

                    EnsureInitialized(model);

                    bool needToUpdateMeshes;
                    var  startGetMeshDescriptionTime = EditorApplication.timeSinceStartup;
                    {
                        needToUpdateMeshes = External.GetMeshDescriptions(model, ref __meshDescriptions);
                    }
                    getMeshDescriptionTime += EditorApplication.timeSinceStartup - startGetMeshDescriptionTime;


                    if (!ModelTraits.IsModelEditable(model))
                    {
                        continue;
                    }

                    if (!needToUpdateMeshes)
                    {
                        continue;
                    }

                    __foundHelperSurfaces.Clear();
                    __foundGeneratedMeshInstance.Clear();
                    __unfoundMeshInstances.Clear();
                    {
                        var startUnityMeshUpdates = EditorApplication.timeSinceStartup;
                        for (int meshIndex = 0; meshIndex < __meshDescriptions.Length; meshIndex++)
                        {
                            if (!ValidateMesh(__meshDescriptions[meshIndex]))
                            {
                                continue;
                            }

                            haveUpdates = true;
                            var renderSurfaceType = MeshInstanceManager.GetSurfaceType(__meshDescriptions[meshIndex], model.Settings);
                            if (renderSurfaceType == RenderSurfaceType.Normal ||
                                renderSurfaceType == RenderSurfaceType.ShadowOnly ||
                                renderSurfaceType == RenderSurfaceType.Collider ||
                                renderSurfaceType == RenderSurfaceType.Trigger)
                            {
                                GeneratedMeshInstance meshInstance;
                                if (TryGetMeshInstance(meshContainer, model, model.Settings, __meshDescriptions[meshIndex], renderSurfaceType, out meshInstance))
                                {
                                    if (meshInstance != null)
                                    {
                                        __foundGeneratedMeshInstance.Add(meshInstance);
                                    }
                                    else
                                    {
                                        __unfoundMeshInstances.Add(meshIndex);
                                    }
                                }
                            }
                            if (renderSurfaceType != RenderSurfaceType.Normal)
                            {
                                HelperSurfaceDescription helperSurface;
                                if (TryGetHelperSurfaceDescription(meshContainer, model, model.Settings, __meshDescriptions[meshIndex], renderSurfaceType, out helperSurface))
                                {
                                    if (helperSurface != null)
                                    {
                                        __foundHelperSurfaces.Add(helperSurface);
                                    }
                                    else
                                    {
                                        __unfoundMeshInstances.Add(meshIndex);
                                    }
                                }
                            }
                        }

                        var unusedInstances = MeshInstanceManager.FindUnusedMeshInstances(meshContainer, __foundGeneratedMeshInstance, __foundHelperSurfaces);

                        foreach (int meshIndex in __unfoundMeshInstances)
                        {
                            haveUpdates = true;
                            var renderSurfaceType = MeshInstanceManager.GetSurfaceType(__meshDescriptions[meshIndex], model.Settings);
                            if (renderSurfaceType == RenderSurfaceType.Normal ||
                                renderSurfaceType == RenderSurfaceType.ShadowOnly ||
                                renderSurfaceType == RenderSurfaceType.Collider ||
                                renderSurfaceType == RenderSurfaceType.Trigger)
                            {
                                var meshInstance = GenerateMeshInstance(meshContainer, model, model.Settings, __meshDescriptions[meshIndex], renderSurfaceType, unusedInstances);
                                if (meshInstance != null)
                                {
                                    __foundGeneratedMeshInstance.Add(meshInstance);
                                }
                            }
                            if (renderSurfaceType != RenderSurfaceType.Normal)
                            {
                                var helperSurface = GenerateHelperSurfaceDescription(meshContainer, model, model.Settings, __meshDescriptions[meshIndex], renderSurfaceType);
                                __foundHelperSurfaces.Add(helperSurface);
                            }
                        }

                        MeshInstanceManager.UpdateContainerComponents(meshContainer, __foundGeneratedMeshInstance, __foundHelperSurfaces);
                        unityMeshUpdates += (EditorApplication.timeSinceStartup - startUnityMeshUpdates);
                    }
                }

                if (haveUpdates)
                {
                    MeshInstanceManager.UpdateHelperSurfaceVisibility(force: true);
                }


                if (text != null)
                {
                    text.AppendFormat(System.Globalization.CultureInfo.InvariantCulture,
                                      "All mesh generation {0:F} ms " +
                                      "+ retrieving {1:F} ms " +
                                      "+ Unity mesh updates {2:F} ms " +
                                      "+ overhead {3:F} ms. ",
                                      getMeshDescriptionTime * 1000,
                                      getModelMeshesTime * 1000,
                                      updateMeshTime * 1000,
                                      (unityMeshUpdates - (getModelMeshesTime + updateMeshTime)) * 1000);
                }

                return(true);
            }
            finally
            {
                inUpdateMeshes = false;
            }
        }
Beispiel #6
0
 private void OnPrefabSaving(GameObject obj)
 {
     ModelTraits.OnPrefabSaving(obj);
 }
        /*
         * static void OnGUIContentsMaterialInspector(Material material, bool mixedValues)
         * {
         *      //if (materialEditor == null || prevMaterial != material)
         *      {
         *              var editor = materialEditor as Editor;
         *              Editor.CreateCachedEditor(material, typeof(MaterialEditor), ref editor);
         *              materialEditor = editor as MaterialEditor;
         *      }
         *
         *      if (materialEditor != null)
         *      {
         *              EditorGUI.showMixedValue = mixedValues;
         *              try
         *              {
         *                      materialEditor.DrawHeader();
         *                      if (materialEditor.PropertiesGUI())
         *                      {
         *                              materialEditor.PropertiesChanged();
         *                      }
         *              }
         *              catch
         *              {}
         *              EditorGUI.showMixedValue = false;
         *      }
         * }
         */

        private static void OnGUIContents(bool isSceneGUI, EditModeSurface tool)
        {
            EditModeCommonGUI.StartToolGUI();

            var selectedBrushSurfaces = (tool == null) ? new SelectedBrushSurface[0] : tool.GetSelectedSurfaces();
            var enabled = selectedBrushSurfaces.Length > 0;

            EditorGUI.BeginDisabledGroup(!enabled);
            {
                Material material      = null;
                var      currentTexGen = new TexGen();

                var  haveTexgen            = false;
                var  multipleColors        = !enabled;
                var  multipleTranslationX  = !enabled;
                var  multipleTranslationY  = !enabled;
                var  multipleScaleX        = !enabled;
                var  multipleScaleY        = !enabled;
                var  multipleRotationAngle = !enabled;
                var  multipleMaterials     = !enabled;
                bool?textureLocked         = null;

                bool foundHelperMaterial = false;
                RenderSurfaceType?firstRenderSurfaceType = null;
                Material          firstMaterial          = null;
                if (selectedBrushSurfaces.Length > 0)
                {
                    for (var i = 0; i < selectedBrushSurfaces.Length; i++)
                    {
                        var brush = selectedBrushSurfaces[i].brush;
                        if (!brush)
                        {
                            continue;
                        }
                        var surfaceIndex = selectedBrushSurfaces[i].surfaceIndex;
                        if (surfaceIndex >= brush.Shape.Surfaces.Length)
                        {
                            Debug.LogWarning("surface_index >= brush.Shape.Surfaces.Length");
                            continue;
                        }
                        var texGenIndex = brush.Shape.Surfaces[surfaceIndex].TexGenIndex;
                        if (texGenIndex >= brush.Shape.TexGens.Length)
                        {
                            Debug.LogWarning("texGen_index >= brush.Shape.TexGens.Length");
                            continue;
                        }
                        var      brushCache = InternalCSGModelManager.GetBrushCache(brush);
                        var      model      = (brushCache != null) ? brushCache.childData.Model : null;
                        Material foundMaterial;
                        var      texGenFlags = brush.Shape.TexGenFlags[texGenIndex];
                        if (model && (!model.IsRenderable || model.ShadowsOnly))
                        {
                            foundHelperMaterial = true;
                            if (!firstRenderSurfaceType.HasValue)
                            {
                                firstRenderSurfaceType = ModelTraits.GetModelSurfaceType(model);
                            }
                            foundMaterial = null;
                        }
                        else
                        if ((texGenFlags & TexGenFlags.NoRender) == TexGenFlags.NoRender)
                        {
                            foundHelperMaterial = true;
                            if (!firstRenderSurfaceType.HasValue)
                            {
                                if ((texGenFlags & TexGenFlags.NoCastShadows) != TexGenFlags.NoCastShadows)
                                {
                                    firstRenderSurfaceType = RenderSurfaceType.ShadowOnly;
                                }
                                else
                                if ((texGenFlags & TexGenFlags.NoCollision) != TexGenFlags.NoCollision)
                                {
                                    firstRenderSurfaceType = RenderSurfaceType.Collider;
                                }
                                else
                                {
                                    firstRenderSurfaceType = RenderSurfaceType.Hidden;
                                }
                            }
                            foundMaterial = null;
                        }
                        else
                        {
                            var surfaceMaterial = brush.Shape.TexGens[texGenIndex].RenderMaterial;
                            if (!foundHelperMaterial)
                            {
                                var surfaceType = MaterialUtility.GetMaterialSurfaceType(surfaceMaterial);
                                if (!firstRenderSurfaceType.HasValue)
                                {
                                    firstRenderSurfaceType = surfaceType;
                                }
                                foundHelperMaterial = surfaceType != RenderSurfaceType.Normal;
                            }
                            foundMaterial = surfaceMaterial;
                        }
                        if ((texGenFlags & TexGenFlags.WorldSpaceTexture) == TexGenFlags.WorldSpaceTexture)
                        {
                            if (i == 0)
                            {
                                textureLocked = false;
                            }
                            else if (textureLocked.HasValue && textureLocked.Value)
                            {
                                textureLocked = null;
                            }
                        }
                        else
                        {
                            if (i == 0)
                            {
                                textureLocked = true;
                            }
                            else if (textureLocked.HasValue && !textureLocked.Value)
                            {
                                textureLocked = null;
                            }
                        }
                        if (foundMaterial != material)
                        {
                            if (!material)
                            {
                                firstMaterial = foundMaterial;
                                material      = foundMaterial;
                            }
                            else
                            {
                                multipleMaterials = true;
                            }
                        }
                        if (!haveTexgen)
                        {
                            currentTexGen = brush.Shape.TexGens[texGenIndex];
                            haveTexgen    = true;
                        }
                        else
                        {
                            if (!multipleColors)
                            {
                                var color = brush.Shape.TexGens[texGenIndex].Color;
                                multipleColors = currentTexGen.Color.a != color.a ||
                                                 currentTexGen.Color.b != color.b ||
                                                 currentTexGen.Color.g != color.g ||
                                                 currentTexGen.Color.r != color.r;
                            }
                            if (!multipleScaleX || !multipleScaleY)
                            {
                                var scale = brush.Shape.TexGens[texGenIndex].Scale;
                                multipleScaleX = multipleScaleX || currentTexGen.Scale.x != scale.x;
                                multipleScaleY = multipleScaleY || currentTexGen.Scale.y != scale.y;
                            }

                            if (!multipleTranslationX || !multipleTranslationY)
                            {
                                var translation = brush.Shape.TexGens[texGenIndex].Translation;
                                multipleTranslationX = multipleTranslationX || currentTexGen.Translation.x != translation.x;
                                multipleTranslationY = multipleTranslationY || currentTexGen.Translation.y != translation.y;
                            }

                            if (!multipleRotationAngle)
                            {
                                var rotationAngle = brush.Shape.TexGens[texGenIndex].RotationAngle;
                                multipleRotationAngle = currentTexGen.RotationAngle != rotationAngle;
                            }
                        }
                    }
                    if (foundHelperMaterial && !firstMaterial)
                    {
                        if (firstRenderSurfaceType.HasValue)
                        {
                            firstMaterial = MaterialUtility.GetSurfaceMaterial(firstRenderSurfaceType.Value);
                        }
                        else
                        {
                            firstMaterial = MaterialUtility.HiddenMaterial;
                        }
                    }
                }

                GUILayout.BeginVertical(isSceneGUI ? materialDoubleWidth : CSG_GUIStyleUtility.ContentEmpty);
                {
                    GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none);
                    {
                        /*
                         * Color new_color;
                         * EditorGUI.BeginChangeCheck();
                         * {
                         *      EditorGUI.showMixedValue = multipleColors;
                         *      // why doesn't the colorfield return a modified color?
                         *      try
                         *      {
                         *              new_color = EditorGUILayout.ColorField(GUIContent.none, currentTexGen.Color);
                         *      }
                         *      catch
                         *      {
                         *              new_color = currentTexGen.Color;
                         *      }
                         * }
                         * if (EditorGUI.EndChangeCheck() || currentTexGen.Color != new_color)
                         * {
                         *      SurfaceUtility.SetColors(selectedBrushSurfaces, new_color);
                         * }
                         */
                        if (isSceneGUI)
                        {
                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                EditorGUI.BeginDisabledGroup(material == null);
                                {
                                    GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty);
                                    {
                                        GUILayout.Space(1);

                                        /*
                                         * Color new_color;
                                         * EditorGUI.BeginChangeCheck();
                                         * {
                                         *      EditorGUI.showMixedValue = multipleColors;
                                         *      // why doesn't the colorfield return a modified color?
                                         *      try
                                         *      {
                                         *              new_color = EditorGUILayout.ColorField(GUIContent.none, currentTexGen.Color);
                                         *      }
                                         *      catch
                                         *      {
                                         *              new_color = currentTexGen.Color;
                                         *      }
                                         * }
                                         * if (EditorGUI.EndChangeCheck() || currentTexGen.Color != new_color)
                                         * {
                                         *      SurfaceUtility.SetColors(selectedBrushSurfaces, new_color);
                                         * }
                                         *
                                         * GUILayout.Space(1);
                                         */
                                        Material newMaterial;
                                        EditorGUI.BeginChangeCheck();
                                        {
                                            EditorGUI.showMixedValue = multipleMaterials;
                                            newMaterial = EditorGUILayout.ObjectField(material, typeof(Material), true) as Material;
                                            EditorGUI.showMixedValue = false;
                                        }
                                        if (EditorGUI.EndChangeCheck())
                                        {
                                            if (newMaterial)
                                            {
                                                SurfaceUtility.SetMaterials(selectedBrushSurfaces, newMaterial);
                                                CSGSettings.DefaultMaterial = newMaterial;
                                                CSGSettings.Save();
                                            }
                                        }
                                    }
                                    GUILayout.EndVertical();
                                    GUILayout.Space(1);
                                }
                                EditorGUI.EndDisabledGroup();
                            }
                            GUILayout.EndHorizontal();
                            GUILayout.Space(4);
                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                GUILayout.Space(2);
                                OnGUIContentsMaterialImage(isSceneGUI, firstMaterial, multipleMaterials, selectedBrushSurfaces);
                                GUILayout.BeginHorizontal(materialWidth);
                                {
                                    GUILayout.FlexibleSpace();
                                    GUILayout.BeginVertical(materialHeight);
                                    {
                                        OnGUIContentsJustify(isSceneGUI, selectedBrushSurfaces);
                                        GUILayout.FlexibleSpace();
                                    }
                                    GUILayout.EndVertical();
                                }
                                GUILayout.EndHorizontal();
                                GUILayout.FlexibleSpace();
                            }
                            GUILayout.EndHorizontal();
                        }
                    }
                    GUILayout.EndVertical();

                    if (!isSceneGUI)
                    {
                        EditorGUILayout.Space();
                    }

                    if (currentTexGen.Scale.x == 0.0f)
                    {
                        currentTexGen.Scale.x = 1.0f;
                    }
                    if (currentTexGen.Scale.y == 0.0f)
                    {
                        currentTexGen.Scale.y = 1.0f;
                    }

                    const float scale_round = 10000.0f;
                    currentTexGen.Scale.x       = Mathf.RoundToInt(currentTexGen.Scale.x * scale_round) / scale_round;
                    currentTexGen.Scale.y       = Mathf.RoundToInt(currentTexGen.Scale.y * scale_round) / scale_round;
                    currentTexGen.Translation.x = Mathf.RoundToInt(currentTexGen.Translation.x * scale_round) / scale_round;
                    currentTexGen.Translation.y = Mathf.RoundToInt(currentTexGen.Translation.y * scale_round) / scale_round;
                    currentTexGen.RotationAngle = Mathf.RoundToInt(currentTexGen.RotationAngle * scale_round) / scale_round;

                    var leftStyle   = isSceneGUI ? EditorStyles.miniButtonLeft  : GUI.skin.button;
                    var middleStyle = isSceneGUI ? EditorStyles.miniButtonMid   : GUI.skin.button;
                    var rightStyle  = isSceneGUI ? EditorStyles.miniButtonRight : GUI.skin.button;

                    GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none);
                    {
                        EditorGUI.BeginChangeCheck();
                        {
                            EditorGUI.showMixedValue = !textureLocked.HasValue;
                            textureLocked            = EditorGUILayout.ToggleLeft(ContentLockTexture, textureLocked.HasValue ? textureLocked.Value : false);
                            TooltipUtility.SetToolTip(ToolTipLockTexture);
                        }
                        if (EditorGUI.EndChangeCheck())
                        {
                            SurfaceUtility.SetTextureLock(selectedBrushSurfaces, textureLocked.Value);
                        }
                    }
                    GUILayout.EndVertical();

                    GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none);
                    {
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (isSceneGUI)
                            {
                                EditorGUILayout.LabelField(ContentUVScale, EditorStyles.miniLabel, labelWidth);
                            }
                            else
                            {
                                EditorGUILayout.LabelField(ContentUVScale, largeLabelWidth);
                            }
                            TooltipUtility.SetToolTip(ToolTipScaleUV);

                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                if (!isSceneGUI)
                                {
                                    EditorGUILayout.LabelField(ContentUSymbol, unitWidth);
                                }
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue = multipleScaleX;
                                    currentTexGen.Scale.x    = EditorGUILayout.FloatField(currentTexGen.Scale.x, minFloatFieldWidth);
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    SurfaceUtility.SetScaleX(selectedBrushSurfaces, currentTexGen.Scale.x);
                                }
                                if (!isSceneGUI)
                                {
                                    EditorGUILayout.LabelField(ContentVSymbol, unitWidth);
                                }
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue = multipleScaleY;
                                    currentTexGen.Scale.y    = EditorGUILayout.FloatField(currentTexGen.Scale.y, minFloatFieldWidth);
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    SurfaceUtility.SetScaleY(selectedBrushSurfaces, currentTexGen.Scale.y);
                                }
                            }
                            GUILayout.EndHorizontal();
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (isSceneGUI)
                            {
                                EditorGUILayout.LabelField(ContentOffset, EditorStyles.miniLabel, labelWidth);
                            }
                            else
                            {
                                EditorGUILayout.LabelField(ContentOffset, largeLabelWidth);
                            }
                            TooltipUtility.SetToolTip(ToolTipOffsetUV);

                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                if (!isSceneGUI)
                                {
                                    EditorGUILayout.LabelField(ContentUSymbol, unitWidth);
                                }
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue    = multipleTranslationX;
                                    currentTexGen.Translation.x = EditorGUILayout.FloatField(currentTexGen.Translation.x, minFloatFieldWidth);
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    SurfaceUtility.SetTranslationX(selectedBrushSurfaces, currentTexGen.Translation.x);
                                }

                                if (!isSceneGUI)
                                {
                                    EditorGUILayout.LabelField(ContentVSymbol, unitWidth);
                                }
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue    = multipleTranslationY;
                                    currentTexGen.Translation.y = EditorGUILayout.FloatField(currentTexGen.Translation.y, minFloatFieldWidth);
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    SurfaceUtility.SetTranslationY(selectedBrushSurfaces, currentTexGen.Translation.y);
                                }
                            }
                            GUILayout.EndHorizontal();
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (isSceneGUI)
                            {
                                EditorGUILayout.LabelField(ContentRotate, EditorStyles.miniLabel, labelWidth);
                            }
                            else
                            {
                                EditorGUILayout.LabelField(ContentRotate, largeLabelWidth);
                            }
                            TooltipUtility.SetToolTip(ToolTipRotation);

                            if (!isSceneGUI)
                            {
                                GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty);
                            }

                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue    = multipleRotationAngle;
                                    currentTexGen.RotationAngle = EditorGUILayout.FloatField(currentTexGen.RotationAngle, minFloatFieldWidth);
                                    if (!isSceneGUI)
                                    {
                                        EditorGUILayout.LabelField(ContentAngleSymbol, unitWidth);
                                    }
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    SurfaceUtility.SetRotationAngle(selectedBrushSurfaces, currentTexGen.RotationAngle);
                                }
                            }
                            GUILayout.EndHorizontal();

                            var buttonWidth = isSceneGUI ? new GUILayoutOption[] { angleButtonWidth } : new GUILayoutOption[0];
                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                if (GUILayout.Button(ContentRotate90Negative, leftStyle, buttonWidth))
                                {
                                    SurfaceUtility.AddRotationAngle(selectedBrushSurfaces, -90.0f);
                                }
                                TooltipUtility.SetToolTip(ToolTipRotate90Negative);
                                if (GUILayout.Button(ContentRotate90Positive, rightStyle, buttonWidth))
                                {
                                    SurfaceUtility.AddRotationAngle(selectedBrushSurfaces, +90.0f);
                                }
                                TooltipUtility.SetToolTip(ToolTipRotate90Positive);
                            }
                            GUILayout.EndHorizontal();
                            if (!isSceneGUI)
                            {
                                GUILayout.EndVertical();
                            }
                        }
                        GUILayout.EndHorizontal();
                    }
                    GUILayout.EndVertical();

                    if (!isSceneGUI)
                    {
                        EditorGUILayout.Space();
                    }

                    GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none);
                    {
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (!isSceneGUI)
                            {
                                GUILayout.Label(ContentFit, largeLabelWidth);
                            }
                            else
                            {
                                GUILayout.Label(ContentFit, EditorStyles.miniLabel, smallLabelWidth);
                            }
                            if (GUILayout.Button(ContentFitX, leftStyle))
                            {
                                SurfaceUtility.FitSurfaceX(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFitX);
                            if (GUILayout.Button(ContentFitXY, middleStyle))
                            {
                                SurfaceUtility.FitSurface(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFitXY);
                            if (GUILayout.Button(ContentFitY, rightStyle))
                            {
                                SurfaceUtility.FitSurfaceY(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFitY);
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (!isSceneGUI)
                            {
                                GUILayout.Label(ContentReset, largeLabelWidth);
                            }
                            else
                            {
                                GUILayout.Label(ContentReset, EditorStyles.miniLabel, smallLabelWidth);
                            }
                            if (GUILayout.Button(ContentResetX, leftStyle))
                            {
                                SurfaceUtility.ResetSurfaceX(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipResetX);
                            if (GUILayout.Button(ContentResetXY, middleStyle))
                            {
                                SurfaceUtility.ResetSurface(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipResetXY);
                            if (GUILayout.Button(ContentResetY, rightStyle))
                            {
                                SurfaceUtility.ResetSurfaceY(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipResetY);
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (!isSceneGUI)
                            {
                                GUILayout.Label(ContentFlip, largeLabelWidth);
                            }
                            else
                            {
                                GUILayout.Label(ContentFlip, EditorStyles.miniLabel, smallLabelWidth);
                            }
                            if (GUILayout.Button(ContentFlipX, leftStyle))
                            {
                                SurfaceUtility.FlipX(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFlipX);
                            if (GUILayout.Button(ContentFlipXY, middleStyle))
                            {
                                SurfaceUtility.FlipXY(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFlipXY);
                            if (GUILayout.Button(ContentFlipY, rightStyle))
                            {
                                SurfaceUtility.FlipY(selectedBrushSurfaces);
                            }
                            TooltipUtility.SetToolTip(ToolTipFlipY);
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            if (!isSceneGUI)
                            {
                                GUILayout.Label(ContentScale, largeLabelWidth);
                            }
                            else
                            {
                                GUILayout.Label(ContentScale, EditorStyles.miniLabel, smallLabelWidth);
                            }
                            if (GUILayout.Button(ContentDoubleScale, leftStyle))
                            {
                                SurfaceUtility.MultiplyScale(selectedBrushSurfaces, 2.0f);
                            }
                            TooltipUtility.SetToolTip(ToolTipDoubleScale);
                            if (GUILayout.Button(ContentHalfScale, rightStyle))
                            {
                                SurfaceUtility.MultiplyScale(selectedBrushSurfaces, 0.5f);
                            }
                            TooltipUtility.SetToolTip(ToolTipHalfScale);
                        }
                        GUILayout.EndHorizontal();
                    }
                    GUILayout.EndVertical();

                    if (!isSceneGUI)
                    {
                        EditorGUILayout.Space();
                    }

                    if (!isSceneGUI)
                    {
                        OnGUIContentsJustify(isSceneGUI, selectedBrushSurfaces);
                    }

                    if (!isSceneGUI)
                    {
                        EditorGUILayout.Space();
                    }

                    GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none);
                    {
                        EditModeCommonGUI.OnSurfaceFlagButtons(selectedBrushSurfaces, isSceneGUI);
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            EditorGUI.BeginDisabledGroup(!SurfaceUtility.CanSmooth(selectedBrushSurfaces));
                            {
                                if (GUILayout.Button(ContentSmoothSurfaces, leftStyle))
                                {
                                    SurfaceUtility.Smooth(selectedBrushSurfaces);
                                }
                                TooltipUtility.SetToolTip(ToolTipSmoothSurfaces);
                            }
                            EditorGUI.EndDisabledGroup();
                            EditorGUI.BeginDisabledGroup(!SurfaceUtility.CanUnSmooth(selectedBrushSurfaces));
                            {
                                if (GUILayout.Button(ContentUnSmoothSurfaces, rightStyle))
                                {
                                    SurfaceUtility.UnSmooth(selectedBrushSurfaces);
                                }
                                TooltipUtility.SetToolTip(ToolTipUnSmoothSurfaces);
                            }
                            EditorGUI.EndDisabledGroup();
                        }
                        GUILayout.EndHorizontal();
                    }
                    GUILayout.EndVertical();

                    if (!isSceneGUI)
                    {
                        EditorGUILayout.Space();
                        Material new_material;
                        GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                        {
                            EditorGUILayout.LabelField(ContentMaterial, largeLabelWidth);
                            GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                EditorGUI.BeginChangeCheck();
                                {
                                    EditorGUI.showMixedValue = multipleMaterials;
                                    new_material             = EditorGUILayout.ObjectField(material, typeof(Material), true) as Material;
                                    EditorGUI.showMixedValue = false;
                                }
                                if (EditorGUI.EndChangeCheck())
                                {
                                    if (!new_material)
                                    {
                                        new_material = MaterialUtility.MissingMaterial;
                                    }
                                    SurfaceUtility.SetMaterials(selectedBrushSurfaces, new_material);
                                }
                            }
                            GUILayout.Space(2);
                            GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty);
                            {
                                GUILayout.Space(5);
                                OnGUIContentsMaterialImage(isSceneGUI, firstMaterial, multipleMaterials, selectedBrushSurfaces);
                            }
                            GUILayout.EndHorizontal();
                            GUILayout.EndVertical();
                        }
                        GUILayout.EndHorizontal();
                        // Unity won't let us do this
                        //GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                        //OnGUIContentsMaterialInspector(first_material, multiple_materials);
                        //GUILayout.EndVertical();
                    }
                }
                GUILayout.EndVertical();
            }
            EditorGUI.EndDisabledGroup();
            EditorGUI.showMixedValue = false;
        }
        public static void DoSelectionClick(SceneView sceneView, bool ignoreInvisibleSurfaces = true)
        {
            var        camera = sceneView.camera;
            GameObject gameobject;

            SceneQueryUtility.FindClickWorldIntersection(camera, Event.current.mousePosition, out gameobject, ignoreInvisibleSurfaces);

            gameobject = SceneQueryUtility.FindSelectionBase(gameobject);

            var  selectedObjectsOnClick = new List <int>(Selection.instanceIDs);
            bool addedSelection         = false;

            if (EditorGUI.actionKey)
            {
                if (gameobject != null)
                {
                    var instanceID = gameobject.GetInstanceID();
                    if (selectedObjectsOnClick.Contains(instanceID))
                    {
                        selectedObjectsOnClick.Remove(instanceID);
                    }
                    else
                    {
                        selectedObjectsOnClick.Add(instanceID);
                        addedSelection = true;
                    }

                    if (selectedObjectsOnClick.Count == 0)
                    {
                        Selection.activeTransform = null;
                    }
                    else
                    {
                        Selection.instanceIDs = selectedObjectsOnClick.ToArray();
                    }
                }
            }
            else
            if (Event.current.shift)
            {
                if (gameobject != null)
                {
                    var instanceID = gameobject.GetInstanceID();
                    selectedObjectsOnClick.Add(instanceID);
                    Selection.instanceIDs = selectedObjectsOnClick.ToArray();
                    addedSelection        = true;
                }
            }
            else
            if (Event.current.alt)
            {
                if (gameobject != null)
                {
                    var instanceID = gameobject.GetInstanceID();
                    selectedObjectsOnClick.Remove(instanceID);
                    Selection.instanceIDs = selectedObjectsOnClick.ToArray();
                    return;
                }
            }
            else
            {
                Selection.activeGameObject = gameobject;
                addedSelection             = true;
            }

            if (!addedSelection)
            {
                foreach (var item in Selection.GetFiltered(typeof(CSGBrush), SelectionMode.Deep))
                {
                    var brush = item as CSGBrush;
                    if (brush.ChildData == null ||
                        !ModelTraits.IsModelEditable(brush.ChildData.Model))
                    {
                        continue;
                    }
                    SelectionUtility.LastUsedModel = brush.ChildData.Model;
                    break;
                }
            }
            else
            if (gameobject != null)
            {
                var brush = gameobject.GetComponent <CSGBrush>();
                if (brush != null)
                {
                    if (brush.ChildData == null ||
                        !ModelTraits.IsModelEditable(brush.ChildData.Model))
                    {
                        return;
                    }
                    SelectionUtility.LastUsedModel = brush.ChildData.Model;
                }
            }
        }
        public static void HideUnselectedObjects()
        {
            Undo.IncrementCurrentGroup();
            var undoGroupIndex = Undo.GetCurrentGroup();

            var selected    = Selection.gameObjects.ToList();
            var selectedIDs = new HashSet <int>();

            var models = InternalCSGModelManager.Models;

            for (var i = 0; i < models.Length; i++)
            {
                var model = models[i];
                if (!ModelTraits.IsModelSelectable(model))
                {
                    continue;
                }

                if (!model.generatedMeshes)
                {
                    continue;
                }

                var meshContainerChildren = model.generatedMeshes.GetComponentsInChildren <Transform>();
                foreach (var child in meshContainerChildren)
                {
                    selected.Add(child.gameObject);
                }
            }

            for (int i = 0; i < selected.Count; i++)             // we keep adding parents, and their parents until we hit the root-objects
            {
                selectedIDs.Add(selected[i].GetInstanceID());
                var transform = selected[i].transform;
                var parent    = transform.parent;
                if (parent == null)
                {
                    continue;
                }
                selected.Add(parent.gameObject);
            }

            for (var sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++)
            {
                var activeScene     = SceneManager.GetSceneAt(sceneIndex);
                var rootGameObjects = activeScene.GetRootGameObjects();
                for (var i = 0; i < rootGameObjects.Length; i++)
                {
                    var children = rootGameObjects[i].GetComponentsInChildren <Transform>();
                    for (var c = 0; c < children.Length; c++)
                    {
                        var transform  = children[c];
                        var gameObject = transform.gameObject;
                        if (!gameObject.activeInHierarchy || (gameObject.hideFlags != HideFlags.None))
                        {
                            continue;
                        }

                        if (selectedIDs.Contains(gameObject.GetInstanceID()))
                        {
                            continue;
                        }

                        Undo.RecordObject(gameObject, "Hiding Object");
                        gameObject.SetActive(false);
                    }
                }
            }

            Undo.CollapseUndoOperations(undoGroupIndex);
        }
Beispiel #10
0
        public bool UpdateSelection(HashSet <CSGNode> newTargetNodes, HashSet <Transform> newTargetOthers)
        {
            if (newTargetNodes == null)
            {
                newTargetNodes = new HashSet <CSGNode>();
            }
            if (newTargetOthers == null)
            {
                newTargetOthers = new HashSet <Transform>();
            }

            this.RemovedNodes  = null;
            this.RemovedOthers = null;

            this.AddedNodes  = null;
            this.AddedOthers = null;

            var foundRemovedNodes = new List <CSGNode>();

            if (this.NodeTargets != null &&
                this.NodeTargets.Length > 0)
            {
                if (newTargetNodes.Count == 0)
                {
                    foundRemovedNodes.AddRange(this.NodeTargets);
                }
                else
                {
                    for (int i = 0; i < this.NodeTargets.Length; i++)
                    {
                        if (!this.NodeTargets[i] ||
                            !newTargetNodes.Contains(this.NodeTargets[i]))
                        {
                            foundRemovedNodes.Add(this.NodeTargets[i]);
                        }
                    }
                }
            }

            var foundRemovedOthers = new List <Transform>();

            if (this.OtherTargets != null &&
                this.OtherTargets.Length > 0)
            {
                if (newTargetOthers.Count == 0)
                {
                    foundRemovedOthers.AddRange(this.OtherTargets);
                }
                else
                {
                    for (int i = 0; i < this.OtherTargets.Length; i++)
                    {
                        if (!this.OtherTargets[i] ||
                            !newTargetOthers.Contains(this.OtherTargets[i]))
                        {
                            foundRemovedOthers.Add(this.OtherTargets[i]);
                        }
                    }
                }
            }

            var originalTargetNodeCount  = (this.NodeTargets == null) ? 0 : this.NodeTargets.Length;
            var originalTargetOtherCount = (this.OtherTargets == null) ? 0 : this.OtherTargets.Length;

            // If our counts are the same and nothing is removed (and nothing could've been added), nothing has changed.
            if (newTargetNodes.Count == originalTargetNodeCount &&
                newTargetOthers.Count == originalTargetOtherCount &&
                foundRemovedNodes.Count == 0 &&
                foundRemovedOthers.Count == 0)
            {
                return(false);
            }

            Validate();

            foreach (var node in foundRemovedNodes)
            {
                ArrayUtility.Remove(ref this.NodeTargets, node);

                var brush = node as CSGBrush;
                if (brush != null)
                {
                    ArrayUtility.Remove(ref this.BrushTargets, brush);
                    continue;
                }
                var operation = node as CSGOperation;
                if (node is CSGOperation)
                {
                    ArrayUtility.Remove(ref this.OperationTargets, operation);
                    continue;
                }
                var model = node as CSGModel;
                if (node is CSGModel)
                {
                    ArrayUtility.Remove(ref this.ModelTargets, model);
                    continue;
                }
            }

            foreach (var other in foundRemovedOthers)
            {
                ArrayUtility.Remove(ref this.OtherTargets, other);
            }

            var foundAddedNodes = new List <CSGNode>();

            foreach (var node in newTargetNodes)
            {
                if (this.NodeTargets != null &&
                    ArrayUtility.Contains(this.NodeTargets, node))
                {
                    continue;
                }

                if (this.NodeTargets == null)
                {
                    this.NodeTargets = new CSGNode[] { node };
                }
                else
                {
                    ArrayUtility.Add(ref this.NodeTargets, node);
                }

                foundAddedNodes.Add(node);

                if (CSGPrefabUtility.IsPrefabAsset(node.gameObject))
                {
                    continue;
                }

                var brush = node as CSGBrush;
                if (brush != null)
                {
                    if (this.BrushTargets == null)
                    {
                        this.BrushTargets = new CSGBrush[] { brush }
                    }
                    ;
                    else
                    {
                        ArrayUtility.Add(ref this.BrushTargets, brush);
                    }
                    continue;
                }
                var operation = node as CSGOperation;
                if (node is CSGOperation)
                {
                    if (this.OperationTargets == null)
                    {
                        this.OperationTargets = new CSGOperation[] { operation }
                    }
                    ;
                    else
                    {
                        ArrayUtility.Add(ref this.OperationTargets, operation);
                    }
                    continue;
                }
                var model = node as CSGModel;
                if (node is CSGModel)
                {
                    if (this.ModelTargets == null)
                    {
                        this.ModelTargets = new CSGModel[] { model }
                    }
                    ;
                    else
                    {
                        ArrayUtility.Add(ref this.ModelTargets, model);
                    }
                    continue;
                }
            }

            var foundAddedOthers = new List <Transform>();

            foreach (var other in newTargetOthers)
            {
                if (this.OtherTargets != null &&
                    ArrayUtility.Contains(this.OtherTargets, other))
                {
                    continue;
                }

                if (this.OtherTargets == null)
                {
                    this.OtherTargets = new Transform[] { other }
                }
                ;
                else
                {
                    ArrayUtility.Add(ref this.OtherTargets, other);
                }
                foundAddedOthers.Add(other);
            }

            for (int i = foundAddedNodes.Count - 1; i >= 0; i--)
            {
                var node  = foundAddedNodes[i];
                var brush = node as CSGBrush;
                if (brush != null)
                {
                    if (brush.ChildData == null ||
                        brush.ChildData.Model == null)
                    {
                        continue;
                    }

                    var childModel = brush.ChildData.Model;
                    if (ModelTraits.IsModelEditable(childModel))
                    {
                        SelectionUtility.LastUsedModel = childModel;
                    }
                    break;
                }
                var operation = node as CSGOperation;
                if (operation != null)
                {
                    if (operation.ChildData == null ||
                        operation.ChildData.Model == null)
                    {
                        continue;
                    }

                    SelectionUtility.LastUsedModel = operation.ChildData.Model;
                    break;
                }
                var model = node as CSGModel;
                if (ModelTraits.IsModelEditable(model))
                {
                    SelectionUtility.LastUsedModel = model;
                    break;
                }
            }

            this.RemovedNodes  = foundRemovedNodes.ToArray();
            this.RemovedOthers = foundRemovedOthers.ToArray();

            this.AddedNodes  = foundAddedNodes.ToArray();
            this.AddedOthers = foundAddedOthers.ToArray();

            return(foundAddedNodes.Count > 0 || foundRemovedNodes.Count > 0 || foundAddedOthers.Count > 0 || foundRemovedOthers.Count > 0);
        }