Beispiel #1
0
        static void ChooseOperation(GenerateBrushTool tool, bool isSceneGUI)
        {
            var  generator = tool.CurrentGenerator;
            bool enabled   = generator.HaveBrushes;

            EditorGUI.BeginDisabledGroup(!enabled);
            {
                if (isSceneGUI)
                {
                    GUILayout.BeginVertical(GUI.skin.box, Width100);
                }
                else
                {
                    GUILayout.BeginVertical(GUIStyle.none);
                }
                {
                    bool             mixedValues = !enabled;
                    CSGOperationType operation   = generator.CurrentCSGOperationType;
                    EditorGUI.BeginChangeCheck();
                    operation = GUIStyleUtility.ChooseOperation(operation, mixedValues);
                    if (EditorGUI.EndChangeCheck())
                    {
                        generator.CurrentCSGOperationType = operation;
                    }
                }
                GUILayout.EndVertical();
            }
            EditorGUI.EndDisabledGroup();
        }
Beispiel #2
0
 public static void OnInspectorGUI(GenerateBrushTool tool, EditorWindow window, float height)
 {
     lastGuiRect = Rect.MinMaxRect(-1, -1, -1, -1);
     tool.CurrentGenerator.StartGUI();
     GUIStyleUtility.InitStyles();
     InitLocalStyles();
     OnGUIContents(tool, false, height);
     tool.CurrentGenerator.FinishGUI();
 }
Beispiel #3
0
        public static bool OnSceneGUI(Rect windowRect, GenerateBrushTool tool)
        {
            tool.CurrentGenerator.StartGUI();
            GUIStyleUtility.InitStyles();
            InitLocalStyles();
            GUILayout.BeginHorizontal(GUIStyleUtility.ContentEmpty);
            {
                GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                {
                    GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                    {
                        GUILayout.FlexibleSpace();

                        GUIStyleUtility.ResetGUIState();
                        GUIStyle windowStyle = GUI.skin.window;

                        GUILayout.BeginVertical(ContentTitleLabel, windowStyle, GUILayout.Width(275));
                        {
                            OnGUIContents(tool, true, 0);
                        }
                        GUILayout.EndVertical();
                        var currentArea = GUILayoutUtility.GetLastRect();
                        lastGuiRect = currentArea;

                        var buttonArea = currentArea;
                        buttonArea.x     += buttonArea.width - 17;
                        buttonArea.y     += 2;
                        buttonArea.height = 13;
                        buttonArea.width  = 13;
                        if (GUI.Button(buttonArea, GUIContent.none, "WinBtnClose"))
                        {
                            CSGBrushEditorWindow.GetWindow();
                        }
                        TooltipUtility.SetToolTip(GUIStyleUtility.PopOutTooltip, buttonArea);

                        int controlID = GUIUtility.GetControlID(SceneViewMeshOverlayHash, FocusType.Keyboard, currentArea);
                        switch (Event.current.GetTypeForControl(controlID))
                        {
                        case EventType.MouseDown:       { if (currentArea.Contains(Event.current.mousePosition))
                                                          {
                                                              GUIUtility.hotControl = controlID; GUIUtility.keyboardControl = controlID; Event.current.Use();
                                                          }
                                                          break; }

                        case EventType.MouseMove:       { if (currentArea.Contains(Event.current.mousePosition))
                                                          {
                                                              Event.current.Use();
                                                          }
                                                          break; }

                        case EventType.MouseUp:         { if (GUIUtility.hotControl == controlID)
                                                          {
                                                              GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; Event.current.Use();
                                                          }
                                                          break; }

                        case EventType.MouseDrag:       { if (GUIUtility.hotControl == controlID)
                                                          {
                                                              Event.current.Use();
                                                          }
                                                          break; }

                        case EventType.ScrollWheel: { if (currentArea.Contains(Event.current.mousePosition))
                                                      {
                                                          Event.current.Use();
                                                      }
                                                      break; }
                        }
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndVertical();
                GUILayout.FlexibleSpace();
            }
            GUILayout.EndHorizontal();
            tool.CurrentGenerator.FinishGUI();
            return(true);
        }
Beispiel #4
0
 public static Rect GetLastSceneGUIRect(GenerateBrushTool tool)
 {
     return(lastGuiRect);
 }
Beispiel #5
0
        static void OnGUIContents(GenerateBrushTool tool, bool isSceneGUI, float height)
        {
            if (!isSceneGUI)
            {
                Rect shapeModeBounds;
                var  csg_skin = GUIStyleUtility.Skin;
                tool.BuilderMode = (ShapeMode)GUIStyleUtility.ToolbarWrapped((int)tool.BuilderMode, ref shapeModeRects, out shapeModeBounds, csg_skin.shapeModeNames, tooltips: GUIStyleUtility.shapeModeTooltips, yOffset: height, areaWidth: EditorGUIUtility.currentViewWidth - 4);
                GUILayout.Space(shapeModeBounds.height);

                CommonGUI.StartToolGUI();

                scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
                {
                    ChooseOperation(tool, isSceneGUI);
                    tool.CurrentGenerator.OnShowGUI(isSceneGUI);
                    CommitOrCancel(isSceneGUI, tool);
                    EditorGUILayout.Space();
                    var defaultMaterial = CSGSettings.DefaultMaterial;
                    GUILayout.BeginHorizontal(GUIStyleUtility.ContentEmpty);
                    {
                        EditorGUILayout.LabelField(ContentDefaultMaterial, largeLabelWidth);
                        GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                        {
                            EditorGUI.BeginChangeCheck();
                            {
                                defaultMaterial = EditorGUILayout.ObjectField(defaultMaterial, typeof(Material), true) as Material;
                            }
                            if (EditorGUI.EndChangeCheck() && defaultMaterial)
                            {
                                CSGSettings.DefaultMaterial = defaultMaterial;
                                tool.CurrentGenerator.OnDefaultMaterialModified();
                                CSGSettings.Save();
                            }
                        }
                        GUILayout.Space(2);
                        GUILayout.BeginHorizontal(GUIStyleUtility.ContentEmpty);
                        {
                            GUILayout.Space(5);
                            EditorGUI.BeginChangeCheck();
                            {
                                defaultMaterial = GUIStyleUtility.MaterialImage(defaultMaterial, small: false);
                            }
                            if (EditorGUI.EndChangeCheck() && defaultMaterial)
                            {
                                CSGSettings.DefaultMaterial = defaultMaterial;
                                tool.CurrentGenerator.OnDefaultMaterialModified();
                                CSGSettings.Save();
                            }
                        }
                        GUILayout.EndHorizontal();
                        GUILayout.EndVertical();
                    }
                    GUILayout.EndHorizontal();

                    /*
                     * // Unity won't let us do this
                     * GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                     * OnGUIContentsMaterialInspector(first_material, multiple_materials);
                     * GUILayout.EndVertical();
                     */
                }
                EditorGUILayout.EndScrollView();
            }
            if (isSceneGUI)
            {
                GUILayout.BeginHorizontal(GUILayout.MinHeight(100));
                {
                    GUILayout.BeginVertical(GUILayout.Width(100));
                    {
                        GUILayout.FlexibleSpace();

                        var rect = GUILayoutUtility.GetLastRect();

                        var  csg_skin = GUIStyleUtility.Skin;
                        Rect shapeModeBounds;
                        tool.BuilderMode = (ShapeMode)GUIStyleUtility.ToolbarWrapped((int)tool.BuilderMode, ref shapeModeRects, out shapeModeBounds, csg_skin.shapeModeNames, tooltips: GUIStyleUtility.shapeModeTooltips, yOffset: rect.y, areaWidth: 100);
                        GUILayout.Space(shapeModeBounds.height);

                        ChooseOperation(tool, isSceneGUI);
                    }
                    GUILayout.EndVertical();
                    GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                    {
                        tool.CurrentGenerator.OnShowGUI(isSceneGUI);
                        GUILayout.FlexibleSpace();
                        CommitOrCancel(isSceneGUI, tool);
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndHorizontal();
            }
        }
Beispiel #6
0
        static void CommitOrCancel(bool isSceneGUI, GenerateBrushTool tool)
        {
            var defaultMaterial = CSGSettings.DefaultMaterial;

            GUILayout.BeginHorizontal(GUIStyleUtility.ContentEmpty);
            {
                if (isSceneGUI)
                {
                    GUILayout.Space(5);
                    GUILayout.BeginVertical(GUILayout.MinWidth(10));
                    {
                        EditorGUI.BeginChangeCheck();
                        {
                            defaultMaterial = GUIStyleUtility.MaterialImage(defaultMaterial);
                        }
                        if (EditorGUI.EndChangeCheck() && defaultMaterial)
                        {
                            CSGSettings.DefaultMaterial = defaultMaterial;
                            tool.CurrentGenerator.OnDefaultMaterialModified();
                            CSGSettings.Save();
                        }
                    }
                    GUILayout.EndVertical();
                    GUILayout.Space(4);
                    GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty);
                }
                {
                    var generator = tool.CurrentGenerator;
                    EditorGUI.BeginDisabledGroup(!generator.CanCommit);
                    {
                        if (GUILayout.Button(CancelContent))
                        {
                            generator.DoCancel();
                        }
                        TooltipUtility.SetToolTip(CancelTooltip);
                        if (GUILayout.Button(CreateContent))
                        {
                            generator.DoCommit();
                        }
                        TooltipUtility.SetToolTip(CreateTooltip);
                    }
                    EditorGUI.EndDisabledGroup();
                }
                if (isSceneGUI)
                {
                    GUILayout.EndVertical();
                }
            }
            GUILayout.EndHorizontal();
            if (isSceneGUI)
            {
                GUILayout.Space(2);
                EditorGUI.BeginChangeCheck();
                {
                    defaultMaterial = EditorGUILayout.ObjectField(defaultMaterial, typeof(Material), true) as Material;
                }
                if (EditorGUI.EndChangeCheck() && defaultMaterial)
                {
                    CSGSettings.DefaultMaterial = defaultMaterial;
                    tool.CurrentGenerator.OnDefaultMaterialModified();
                    CSGSettings.Save();
                }
            }
        }