Beispiel #1
0
        //Copies all fields to the symmetry counterpart
        public void CopyFromOriginal(RealChuteModule module, ProceduralChute pChute)
        {
            Parachute     sym      = module.parachutes[id];
            ChuteTemplate template = pChute.chutes[id];

            parachute = pChute.rcModule.parachutes[id];

            material = sym.mat;
            parachute.deployedDiameter    = sym.deployedDiameter;
            parachute.preDeployedDiameter = sym.preDeployedDiameter;
            isPressure = sym.minIsPressure;
            if (isPressure)
            {
                parachute.minPressure = sym.minPressure;
            }
            else
            {
                parachute.minDeployment = sym.minDeployment;
            }
            parachute.deploymentAlt      = sym.deploymentAlt;
            parachute.cutAlt             = sym.cutAlt;
            parachute.preDeploymentSpeed = sym.preDeploymentSpeed;
            parachute.deploymentSpeed    = sym.deploymentSpeed;
            this.chuteID       = template.chuteID;
            this.typeID        = template.typeID;
            this.modelID       = template.modelID;
            this.materialsID   = template.materialsID;
            this.isPressure    = template.isPressure;
            this.calcSelect    = template.calcSelect;
            this.getMass       = template.getMass;
            this.useDry        = template.useDry;
            this.preDepDiam    = template.preDepDiam;
            this.depDiam       = template.depDiam;
            this.predepClause  = template.predepClause;
            this.mass          = template.mass;
            this.landingSpeed  = template.landingSpeed;
            this.deceleration  = template.deceleration;
            this.refDepAlt     = template.refDepAlt;
            this.chuteCount    = template.chuteCount;
            this.deploymentAlt = template.deploymentAlt;
            this.cutAlt        = template.cutAlt;
            this.preDepSpeed   = template.preDepSpeed;
            this.depSpeed      = template.depSpeed;
        }
Beispiel #2
0
 /// <summary>
 /// Generates a new TemplateGUI from the given ChuteTemplate
 /// </summary>
 /// <param name="template"></param>
 public TemplateGUI(ChuteTemplate template)
 {
     this.template = template;
 }
Beispiel #3
0
        public override void OnStart(PartModule.StartState state)
        {
            if ((!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) || !CompatibilityChecker.IsCompatible()) { return; }

            //Identification of the RealChuteModule
            if (this.part.Modules.Contains("RealChuteModule")) { rcModule = this.part.Modules["RealChuteModule"] as RealChuteModule; }
            else { return; }
            if (!rcModule.isTweakable) { return; }
            secondaryChute = rcModule.secondaryChute;
            if (textureLibrary != "none") { textureLib.TryGetConfig(textureLibrary, ref textures); }
            bodies = AtmoPlanets.fetch;
            main = new ChuteTemplate(this, false);
            if (secondaryChute) { secondary = new ChuteTemplate(this, true); }

            //Initialization of sizes
            if (sizes.Count <= 0 && moduleNodes.Keys.Contains(this.part.partInfo.name))
            {
                print("[RealChute]: Reloading size nodes for " + this.part.partInfo.name);
                moduleNodes.TryGetValue(this.part.partInfo.name, out sizes);
            }

            //Creates an instance of the texture library
            if (textureLibrary != "none")
            {
                cases = textures.caseNames;
                canopies = textures.canopyNames;
                models = textures.modelNames;
                textures.TryGetCase(caseID, type, ref parachuteCase);
                lastCaseID = caseID;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                //Windows initiation
                this.window = new Rect(5, 370, 420, Screen.height - 375);
                this.materialsWindow = new Rect(matX, matY, 375, 280);
                this.secMaterialsWindow = new Rect(matX, matY, 375, 280);
                this.failedWindow = new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300);
                this.successfulWindow = new Rect(Screen.width / 2 - 150, Screen.height / 2 - 25, 300, 50);
                this.presetsWindow = new Rect(Screen.width / 2 - 200, Screen.height / 2 - 250, 400, 500);
                this.presetsSaveWindow = new Rect(Screen.width / 2 - 175, Screen.height / 2 - 110, 350, 220);
                this.presetsWarningWindow = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 50, 200, 100);

                if (!initiated)
                {
                    planets = bodies.GetPlanetIndex("Kerbin");
                    //Gets the original part state
                    if (textureLibrary != "none")
                    {
                        if (textures.TryGetCase(currentCase, ref parachuteCase)) { caseID = textures.GetCaseIndex(parachuteCase); }
                        lastCaseID = caseID;
                    }

                    //Identification of the values from the RealChuteModule
                    mustGoDown = rcModule.mustGoDown;
                    deployOnGround = rcModule.deployOnGround;
                    timer = rcModule.timer + "s";
                    cutSpeed = rcModule.cutSpeed.ToString();
                    if (rcModule.spareChutes != -1) { spares = rcModule.spareChutes.ToString(); }
                    originalSize = this.part.transform.GetChild(0).localScale;
                    initiated = true;
                }
            }

            if (parent == null) { parent = this.part.FindModelTransform(rcModule.parachuteName).parent; }

            //Updates the part
            if (textureLibrary != "none")
            {
                UpdateCaseTexture(this.part, rcModule);
            }
            UpdateScale(this.part, rcModule);
        }
Beispiel #4
0
        //Main GUI window
        private void Window(int id)
        {
            GUILayout.BeginVertical();

            #region Info labels
            StringBuilder builder = new StringBuilder();
            builder.Append("Selected part: ").AppendLine(this.part.partInfo.title);
            builder.Append("Symmetry counterparts: ").AppendLine(this.part.symmetryCounterparts.Count.ToString());
            builder.Append("Case mass: ").Append(rcModule.caseMass.ToString()).Append("t");
            if (sizes.Count > 0)
            {
                builder.Append("\t\t\t\t\tCase cost: ").Append(this.sizes[pChute.size].cost.ToString()).Append("f");
            }
            builder.Append("\nTotal part mass: ").Append(this.part.TotalMass().ToString("0.###")).Append("t");
            builder.Append("\t\t\tTotal case part cost: ").Append(this.part.TotalCost().ToString("0.#")).Append("f");
            GUILayout.Label(builder.ToString(), skins.label);
            #endregion

            #region Presets
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Select a preset", skins.button))
            {
                this.presetVisible = !this.presetVisible;
            }

            if (GUILayout.Button("Save as preset...", skins.button))
            {
                this.presetSaveVisible = !this.presetSaveVisible;
            }
            GUILayout.EndHorizontal();
            #endregion

            mainScroll = GUILayout.BeginScrollView(mainScroll, false, false, skins.horizontalScrollbar, skins.verticalScrollbar);

            #region Planet selector
            GUILayout.Space(10);
            GUILayout.BeginHorizontal(GUILayout.Height(30));
            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();
            GUILayout.Label("Target planet:", skins.label);
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();
            pChute.planets = GUILayout.SelectionGrid(pChute.planets, pChute.bodies.bodyNames, 4, skins.button, GUILayout.Width(250));
            GUILayout.EndHorizontal();
            pChute.body = pChute.bodies.GetBody(pChute.planets);
            #endregion

            #region Size cyclers
            if (sizes.Count > 0)
            {
                GUILayout.BeginHorizontal(GUILayout.Height(20));
                GUILayout.BeginVertical();
                GUILayout.FlexibleSpace();
                GUILayout.Label("Cycle part size", skins.label);
                GUILayout.EndVertical();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Previous size", skins.button, GUILayout.Width(125)))
                {
                    pChute.size--;
                    if (pChute.size < 0)
                    {
                        pChute.size = sizes.Count - 1;
                    }
                }
                if (GUILayout.Button("Next size", skins.button, GUILayout.Width(125)))
                {
                    pChute.size++;
                    if (pChute.size > sizes.Count - 1)
                    {
                        pChute.size = 0;
                    }
                }
                GUILayout.EndHorizontal();
            }
            #endregion

            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();

            #region Texture selectors
            GUILayout.Space(5);
            chutes[0].TextureSelector();
            #endregion

            #region General
            //Materials editor
            GUILayout.Space(5);
            chutes[0].MaterialsSelector();

            //MustGoDown
            GUILayout.Space(5);
            GUILayout.BeginHorizontal(GUILayout.MaxWidth(window.width));
            GUILayout.Label("Must go down to deploy:", skins.label);
            if (GUILayout.Toggle(pChute.mustGoDown, "True", skins.toggle))
            {
                pChute.mustGoDown = true;
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Toggle(!pChute.mustGoDown, "False", skins.toggle))
            {
                pChute.mustGoDown = false;
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            //DeployOnGround
            GUILayout.Space(5);
            GUILayout.BeginHorizontal(GUILayout.MaxWidth(window.width));
            GUILayout.Label("Deploy on ground contact:", skins.label);
            if (GUILayout.Toggle(pChute.deployOnGround, "True", skins.toggle))
            {
                pChute.deployOnGround = true;
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Toggle(!pChute.deployOnGround, "False", skins.toggle))
            {
                pChute.deployOnGround = false;
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();

            //Timer
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (RCUtils.CanParseTime(pChute.timer) && RCUtils.CheckRange(RCUtils.ParseTime(pChute.timer), 0, 3600))
            {
                GUILayout.Label("Deployment timer:", skins.label);
            }
            else
            {
                GUILayout.Label("Deployment timer:", RCUtils.redLabel);
            }
            GUILayout.FlexibleSpace();
            pChute.timer = GUILayout.TextField(pChute.timer, 10, skins.textField, GUILayout.Width(150));
            GUILayout.EndHorizontal();

            //Spares
            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            if (RCUtils.CanParseWithEmpty(pChute.spares) && RCUtils.CheckRange(RCUtils.ParseWithEmpty(pChute.spares), -1, 10) && RCUtils.IsWholeNumber(RCUtils.ParseWithEmpty(pChute.spares)))
            {
                GUILayout.Label("Spare chutes:", skins.label);
            }
            else
            {
                GUILayout.Label("Spare chutes:", RCUtils.redLabel);
            }
            GUILayout.FlexibleSpace();
            pChute.spares = GUILayout.TextField(pChute.spares, 10, skins.textField, GUILayout.Width(150));
            GUILayout.EndHorizontal();

            //CutSpeed
            CreateEntryArea("Autocut speed (m/s):", ref pChute.cutSpeed, 0.01f, 100);

            //LandingAlt
            CreateEntryArea("Landing alt (m):", ref pChute.landingAlt, 0, (float)pChute.body.GetMaxAtmosphereAltitude());
            #endregion

            #region Main
            //Indicator label
            GUILayout.Space(10);
            GUILayout.Label("________________________________________________", RCUtils.boldLabel);
            GUILayout.Label("Main chute:", RCUtils.boldLabel, GUILayout.Width(150));
            GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", RCUtils.boldLabel);

            chutes[0].Calculations();
            #endregion

            #region Secondary
            if (pChute.secondaryChute)
            {
                for (int i = 1; i < chutes.Count; i++)
                {
                    ChuteTemplate chute = chutes[i];

                    //Indicator label
                    GUILayout.Space(10);
                    GUILayout.Label("________________________________________________", RCUtils.boldLabel);
                    GUILayout.Label("Chute #" + (i + 1) + " :", RCUtils.boldLabel, GUILayout.Width(150));
                    GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", RCUtils.boldLabel);

                    #region Texture selectors
                    GUILayout.Space(5);
                    chute.TextureSelector();
                    #endregion

                    //Materials editor
                    GUILayout.Space(5);
                    chute.MaterialsSelector();

                    chute.Calculations();
                }
            }
            #endregion

            GUILayout.EndVertical();
            GUILayout.BeginVertical();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.EndScrollView();

            #region Application
            GUILayout.Space(5);
            if (GUILayout.Button("Apply settings", skins.button))
            {
                pChute.Apply(false);
            }

            if (part.symmetryCounterparts.Count > 0)
            {
                if (GUILayout.Button("Apply to all symmetry counterparts", skins.button))
                {
                    pChute.Apply(true);
                }
            }
            #endregion

            GUILayout.EndVertical();
        }
Beispiel #5
0
        public override void OnStart(PartModule.StartState state)
        {
            if ((!HighLogic.LoadedSceneIsEditor && !HighLogic.LoadedSceneIsFlight) || !CompatibilityChecker.IsCompatible())
            {
                return;
            }

            //Identification of the RealChuteModule
            if (this.part.Modules.Contains("RealChuteModule"))
            {
                rcModule = this.part.Modules["RealChuteModule"] as RealChuteModule;
            }
            else
            {
                return;
            }
            if (!rcModule.isTweakable)
            {
                return;
            }
            secondaryChute = rcModule.secondaryChute;
            if (textureLibrary != "none")
            {
                textureLib.TryGetConfig(textureLibrary, ref textures);
            }
            bodies = AtmoPlanets.fetch;
            main   = new ChuteTemplate(this, false);
            if (secondaryChute)
            {
                secondary = new ChuteTemplate(this, true);
            }

            //Initialization of sizes
            if (sizes.Count <= 0 && moduleNodes.Keys.Contains(this.part.partInfo.name))
            {
                print("[RealChute]: Reloading size nodes for " + this.part.partInfo.name);
                moduleNodes.TryGetValue(this.part.partInfo.name, out sizes);
            }

            //Creates an instance of the texture library
            if (textureLibrary != "none")
            {
                cases    = textures.caseNames;
                canopies = textures.canopyNames;
                models   = textures.modelNames;
                textures.TryGetCase(caseID, type, ref parachuteCase);
                lastCaseID = caseID;
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                //Windows initiation
                this.window               = new Rect(5, 370, 420, Screen.height - 375);
                this.materialsWindow      = new Rect(matX, matY, 375, 280);
                this.secMaterialsWindow   = new Rect(matX, matY, 375, 280);
                this.failedWindow         = new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300);
                this.successfulWindow     = new Rect(Screen.width / 2 - 150, Screen.height / 2 - 25, 300, 50);
                this.presetsWindow        = new Rect(Screen.width / 2 - 200, Screen.height / 2 - 250, 400, 500);
                this.presetsSaveWindow    = new Rect(Screen.width / 2 - 175, Screen.height / 2 - 110, 350, 220);
                this.presetsWarningWindow = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 50, 200, 100);

                if (!initiated)
                {
                    planets = bodies.GetPlanetIndex("Kerbin");
                    //Gets the original part state
                    if (textureLibrary != "none")
                    {
                        if (textures.TryGetCase(currentCase, ref parachuteCase))
                        {
                            caseID = textures.GetCaseIndex(parachuteCase);
                        }
                        lastCaseID = caseID;
                    }

                    //Identification of the values from the RealChuteModule
                    mustGoDown     = rcModule.mustGoDown;
                    deployOnGround = rcModule.deployOnGround;
                    timer          = rcModule.timer + "s";
                    cutSpeed       = rcModule.cutSpeed.ToString();
                    if (rcModule.spareChutes != -1)
                    {
                        spares = rcModule.spareChutes.ToString();
                    }
                    originalSize = this.part.transform.GetChild(0).localScale;
                    initiated    = true;
                }
            }

            if (parent == null)
            {
                parent = this.part.FindModelTransform(rcModule.parachuteName).parent;
            }

            //Updates the part
            if (textureLibrary != "none")
            {
                UpdateCaseTexture(this.part, rcModule);
            }
            UpdateScale(this.part, rcModule);
        }
Beispiel #6
0
        //Main GUI window
        private void Window(int id)
        {
            GUILayout.BeginVertical();

            #region Info labels
            //Header labels
            StringBuilder builder = new StringBuilder();
            builder.Append("Selected part: ").AppendLine(this.Part.partInfo.title);
            builder.Append("Symmetry counterparts: ").AppendLine(this.Part.symmetryCounterparts.Count.ToString());
            builder.Append("Case mass: ").Append(this.RCModule.caseMass.ToString("0.000")).Append("t");
            if (this.Sizes.Count > 0)
            {
                builder.Append("\t\tCase cost: ").Append(this.Sizes[this.pChute.size].Cost.ToString("0.#")).Append("F");
            }
            builder.Append("\nTotal part mass: ").Append(this.Part.TotalMass().ToString("0.000")).Append("t");
            builder.Append("\tTotal part cost: ").Append(this.Part.TotalCost().ToString("0.#")).Append("F");
            GUILayout.Label(builder.ToString());
            #endregion

            #region Presets
            //Presets buttons
            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Select a preset"))
            {
                this.presetVisible = !this.presetVisible;
            }

            if (GUILayout.Button("Save as preset..."))
            {
                this.presetSaveVisible = !this.presetSaveVisible;
            }
            GUILayout.EndHorizontal();
            #endregion

            //Scroll being
            this.mainScroll = GUILayout.BeginScrollView(this.mainScroll);

            #region Planet selector
            //Target planet selection
            GUILayout.Space(10);
            GUILayout.BeginHorizontal(GUILayout.Height(30));
            GUILayout.BeginVertical();
            GUILayout.FlexibleSpace();
            GUILayout.Label("Target planet:");
            GUILayout.FlexibleSpace();
            GUILayout.EndVertical();
            this.pChute.planets = GUILayout.SelectionGrid(this.pChute.planets, AtmoPlanets.Instance.BodyNames, 4, GUILayout.Width(250));
            GUILayout.EndHorizontal();
            this.pChute.body = AtmoPlanets.Instance.GetBody(this.pChute.planets);
            #endregion

            #region Size cyclers
            //Size selection
            if (this.Sizes.Count > 0)
            {
                GUILayout.BeginHorizontal(GUILayout.Height(20));
                GUILayout.BeginVertical();
                GUILayout.FlexibleSpace();
                GUILayout.Label("Cycle part size");
                GUILayout.EndVertical();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Previous size", GUILayout.Width(125)))
                {
                    this.pChute.size--;
                    if (this.pChute.size < 0)
                    {
                        this.pChute.size = this.Sizes.Count - 1;
                    }
                }
                if (GUILayout.Button("Next size", GUILayout.Width(125)))
                {
                    this.pChute.size++;
                    if (this.pChute.size > this.Sizes.Count - 1)
                    {
                        this.pChute.size = 0;
                    }
                }
                GUILayout.EndHorizontal();
            }
            #endregion

            GUILayout.Space(5);
            GUILayout.BeginHorizontal();
            GUILayout.BeginVertical();

            //Main chute texture selector
            GUILayout.Space(5);
            this.Chutes[0].templateGUI.TextureSelector();

            #region General
            //Materials editor
            GUILayout.Space(5);
            this.Chutes[0].templateGUI.MaterialsSelector();

            //MustGoDown
            GuiUtils.CreateTwinToggle("Must go down to deploy:", ref this.pChute.mustGoDown, this.window.width);

            //DeployOnGround
            GuiUtils.CreateTwinToggle("Deploy on ground contact:", ref this.pChute.deployOnGround, this.window.width);

            //Timer
            GuiUtils.CreateTimeEntryArea("Deployment timer:", ref this.pChute.timer, 0, 3600);

            //Spares
            GuiUtils.CreateEmptyEntryArea("Spare chutes:", ref this.pChute.spares, -1, 10);

            //CutSpeed
            GuiUtils.CreateEntryArea("Autocut speed (m/s):", ref this.pChute.cutSpeed, 0.01f, 100);

            //LandingAlt
            GuiUtils.CreateEntryArea("Landing alt (m):", ref this.pChute.landingAlt, 0, (float)this.pChute.body.GetMaxAtmosphereAltitude());
            #endregion

            #region Main
            //Indicator label
            GUILayout.Space(10);
            GUILayout.Label("________________________________________________", GuiUtils.BoldLabel);
            GUILayout.Label("Main chute:", GuiUtils.BoldLabel, GUILayout.Width(150));
            GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", GuiUtils.BoldLabel);

            this.Chutes[0].templateGUI.Calculations();
            #endregion

            #region Secondary
            if (this.pChute.secondaryChute)
            {
                for (int i = 1; i < this.Chutes.Count; i++)
                {
                    ChuteTemplate chute = this.Chutes[i];

                    //Indicator label
                    GUILayout.Space(10);
                    GUILayout.Label("________________________________________________", GuiUtils.BoldLabel);
                    GUILayout.Label(RCUtils.ParachuteNumber(i) + ":", GuiUtils.BoldLabel, GUILayout.Width(150));
                    GUILayout.Label("‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾", GuiUtils.BoldLabel);

                    //Texture selector
                    GUILayout.Space(5);
                    chute.templateGUI.TextureSelector();

                    //Materials editor
                    GUILayout.Space(5);
                    chute.templateGUI.MaterialsSelector();

                    chute.templateGUI.Calculations();
                }
            }
            #endregion

            GUILayout.EndVertical();
            GUILayout.BeginVertical();
            GUILayout.EndVertical();
            GUILayout.EndHorizontal();
            GUILayout.EndScrollView();
            //Scroll end

            #region Application
            GUILayout.Space(5);
            if (GUILayout.Button("Apply settings"))
            {
                this.pChute.Apply(false);
            }

            if (this.Part.symmetryCounterparts.Count > 0)
            {
                if (GUILayout.Button("Apply to all symmetry counterparts"))
                {
                    this.pChute.Apply(true);
                }
            }
            #endregion

            GUILayout.EndVertical();
        }
Beispiel #7
0
        //Applies changes to the parachute
        internal void ApplyChanges(bool toSymmetryCounterparts)
        {
            parachute.material = material.name;
            parachute.mat      = material;

            if (calcSelect)
            {
                float m = 0;
                if (getMass)
                {
                    m = this.pChute.GetCraftMass(useDry);
                }
                else
                {
                    m = float.Parse(mass);
                }

                double alt     = typeID == 1 ? double.Parse(refDepAlt) : double.Parse(pChute.landingAlt);
                float  density = (float)body.GetDensityAtAlt(alt);

                float speed  = float.Parse(landingSpeed);
                float speed2 = speed * speed;

                float acc = typeID == 2 ? float.Parse(deceleration) : (float)(body.GeeASL * RCUtils.geeToAcc);

                Debug.Log(String.Concat("[RealChute]: ", this.part.partInfo.title, " ", RCUtils.ParachuteNumber(this.id), " - m: ", m, "t, alt: ", alt, "m, rho: ", density, "kg/m³, v²: ", speed2, "m²/s², acceleration: ", acc, "m/s²"));

                parachute.deployedDiameter = RCUtils.Round(Mathf.Sqrt((8000f * m * acc) / (Mathf.PI * speed2 * material.dragCoefficient * density * float.Parse(chuteCount))));
                if ((this.pChute.textureLibrary != "none" || this.textures.modelNames.Length > 0) && parachute.deployedDiameter > model.maxDiam)
                {
                    parachute.deployedDiameter = model.maxDiam;
                    this.editorGUI.warning     = true;
                }
                else if ((this.pChute.textureLibrary == "none" || this.textures.modelNames.Length <= 0) && parachute.deployedDiameter > 70f)
                {
                    parachute.deployedDiameter = 70f;
                    this.editorGUI.warning     = true;
                }
                else
                {
                    this.editorGUI.warning = false;
                }
                parachute.preDeployedDiameter = RCUtils.Round(typeID == 0 ? (parachute.deployedDiameter / 20) : (parachute.deployedDiameter / 2));
                Debug.Log(String.Concat("[RealChute]: ", this.part.partInfo.title, " ", RCUtils.ParachuteNumber(this.id), " - depDiam: ", parachute.deployedDiameter, "m, preDepDiam: ", parachute.preDeployedDiameter, "m"));
            }

            else
            {
                parachute.preDeployedDiameter = RCUtils.Round(float.Parse(preDepDiam));
                parachute.deployedDiameter    = RCUtils.Round(float.Parse(depDiam));
            }

            parachute.minIsPressure = isPressure;
            if (isPressure)
            {
                parachute.minPressure = float.Parse(predepClause);
            }
            else
            {
                parachute.minDeployment = float.Parse(predepClause);
            }
            parachute.deploymentAlt      = float.Parse(deploymentAlt);
            parachute.cutAlt             = RCUtils.ParseWithEmpty(cutAlt);
            parachute.preDeploymentSpeed = float.Parse(preDepSpeed);
            parachute.deploymentSpeed    = float.Parse(depSpeed);

            if (toSymmetryCounterparts)
            {
                foreach (Part part in this.part.symmetryCounterparts)
                {
                    Parachute sym = ((RealChuteModule)part.Modules["RealChuteModule"]).parachutes[id];
                    sym.material            = material.name;
                    sym.mat                 = material;
                    sym.deployedDiameter    = parachute.deployedDiameter;
                    sym.preDeployedDiameter = parachute.preDeployedDiameter;

                    sym.minIsPressure = isPressure;
                    if (isPressure)
                    {
                        sym.minPressure = parachute.minPressure;
                    }
                    else
                    {
                        sym.minDeployment = parachute.minDeployment;
                    }
                    sym.deploymentAlt      = parachute.deploymentAlt;
                    sym.cutAlt             = parachute.cutAlt;
                    sym.preDeploymentSpeed = parachute.preDeploymentSpeed;
                    sym.deploymentSpeed    = parachute.deploymentSpeed;

                    ChuteTemplate template = ((ProceduralChute)part.Modules["ProceduralChute"]).chutes[id];
                    template.chuteID       = this.chuteID;
                    template.typeID        = this.typeID;
                    template.modelID       = this.modelID;
                    template.materialsID   = this.materialsID;
                    template.isPressure    = this.isPressure;
                    template.calcSelect    = this.calcSelect;
                    template.getMass       = this.getMass;
                    template.useDry        = this.useDry;
                    template.preDepDiam    = this.preDepDiam;
                    template.depDiam       = this.depDiam;
                    template.predepClause  = this.predepClause;
                    template.mass          = this.mass;
                    template.landingSpeed  = this.landingSpeed;
                    template.deceleration  = this.deceleration;
                    template.refDepAlt     = this.refDepAlt;
                    template.chuteCount    = this.chuteCount;
                    template.deploymentAlt = this.deploymentAlt;
                    template.cutAlt        = this.cutAlt;
                    template.preDepSpeed   = this.preDepSpeed;
                    template.depSpeed      = this.depSpeed;
                }
            }
        }
Beispiel #8
0
 /// <summary>
 /// Generates a new TemplateGUI from the given ChuteTemplate
 /// </summary>
 /// <param name="template"></param>
 public TemplateGUI(ChuteTemplate template)
 {
     this.template = template;
 }