//////////////// private void DisplayCurrentNote() { Main.playerInventory = false; ReadableBookItem.IsDisplayingNote = true; ReadableBookItem.DisplayNote(this.TitleText, this.Pages); }
//////////////// internal static void UpdateDisplay() { if (!ReadableBookItem.IsDisplayingNote) { return; } bool uiAvailable = UILibraries.IsUIAvailable( //mouseNotInUse: true, playerAvailable: true, playerNotTalkingToNPC: true, noFullscreenMap: true ); if (Main.gameMenu || Main.playerInventory || !uiAvailable) { ReadableBookItem.IsDisplayingNote = false; ReadableBookItem.ClearDisplay(); } }