Initialize() public method

Initializes the component.
public Initialize ( ) : void
return void
 internal void CreateEmitter(CONST_REACTOR_PARTICLETYPE type)
 {
     _type = type;
     if (type == CONST_REACTOR_PARTICLETYPE.Billboard)
     {
         _emitter = new BillboardParticleEmitter();
         _emitter.LoadContent();
     }
     else if (type == CONST_REACTOR_PARTICLETYPE.Point)
     {
         _psystem = new PointParticleSystem(REngine.Instance._game);
         _psystem.Initialize();
     }
 }