static void Initialize() { initialized = true; InitShape(); DefaultMovementInfo = new ShipMovementInfo( new Bounded <float>(TimeWarp.AngularAcceleration), new Bounded <float>(TimeWarp.ScaleTurning(0)), new Bounded <float>(TimeWarp.ScaleAcceleration(16, 0)), new Bounded <float>(TimeWarp.ScaleVelocity(64))); DefaultState = new ShipState(new Bounded <float>(8), new Bounded <float>(12), new Bounded <float>(0), new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(50, 1))); DefaultActions.Add(PkunkFuryPrimary.Create()); DefaultActions.Add(PkunkFurySecondary.Create()); DefaultControlableSounds = new ControlableSounds(null, "ShipDies"); DefaultShipSounds = new ShipSounds("PkunkFuryDitty"); DefaultRespawnSound = new MeleeSound("Hallelujah"); DefaultRespawnChance = .5f; }
PkunkFurySecondary(PkunkFurySecondary copy) : base(copy) { }