private void updatePercentValues() { m_RulesInUsePercent = new RulesCapability() { Actions = RulesInUse.Actions * 100.0 / RulesAvailable.Actions, Conditions = RulesInUse.Conditions * 100.0 / RulesAvailable.Conditions, Count = RulesInUse.Count * 100.0 / RulesAvailable.Count }; }
/// <summary> /// Empty constructor for HueCapabilities /// </summary> public HueCapabilities() { Lights = new Capability(); Sensors = new Capability(); Groups = new Capability(); Schedules = new Capability(); Resourcelinks = new Capability(); RulesInUse = new RulesCapability(); RulesAvailable = new RulesCapability(); }