Beispiel #1
0
 /// <summary>
 /// Creates the window and switches to the correct page
 /// </summary>
 public MainWindow()
 {
     Preexecution();
     InitializeComponent();
     try {
         if (MessageBox.Show("Show Graph?", "Debug", MessageBoxButton.YesNo, MessageBoxImage.Question) == MessageBoxResult.No)
         {
             throw new InvalidOperationException();
         }
         var lbr = LibraryHandler.TryLoadLib("Aufgabe9.dll");
         //Environment.Exit(0);
         new SceneGraph(lbr as Renderer.TransformableRenderer).ShowDialog();
     }
     catch {
         if (LibraryHandler.IsLoaded)
         {
             OpenPage2(prefetchRenderer);
         }
         else
         {
             pageViewer.Content = new DND(OpenPage2);
         }
     }
     App.MakeMeDark(this);
 }
Beispiel #2
0
        //string FlattenArray(string[] arr) {
        //	var ret = "(";
        //	foreach(var e in arr) ret += e + ", ";
        //	return ret.TrimEnd(new[] { ',', ' ' }) + ")";
        //}
        /// <summary>
        /// Handles Drag and drop events
        /// <para>
        /// if a proper file is given it will switch to the next page
        /// </para>
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Grid_Drop(object sender, DragEventArgs e)
        {
            var a = e.Data.GetData("FileNameW") as string[];

            if (a.Length != 1)
            {
                MessageBox.Show("This Application requires ONE .dll");
                return;
            }
            var path = a[0];
            var ext  = Path.GetExtension(path).ToLower();

            if (ext != ".dll")
            {
                MessageBox.Show("Please Drag&Drop the Renderer dll", "Error");
                return;
            }
            var rend = LibraryHandler.TryLoadLib(path);

            if (rend != null)
            {
                openNext(rend);
            }
            else
            {
                MessageBox.Show("Could not load dll");
            }
        }
Beispiel #3
0
        /// <summary>
        /// Shows filepicker Modal Dialog and opens library
        /// </summary>
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            var dlg = new Microsoft.Win32.OpenFileDialog {
                DefaultExt       = "*.dll;",
                CheckFileExists  = true,
                CheckPathExists  = true,
                Multiselect      = false,
                RestoreDirectory = true,
                DereferenceLinks = true,
                Title            = "Please select the renderer file",
                Filter           = "Renderer *.dll|*.dll"
            };

            if (dlg.ShowDialog() == true)
            {
                var rend = LibraryHandler.TryLoadLib(dlg.FileName);
                if (rend != null)
                {
                    openNext(rend);
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// Detects if this should immediatly open the <see cref="CompilationSettings"/> page based on the command line parameters
        /// <para>
        /// <see cref="LibraryHandler"/> will relaunch  the Application if required. When is does so, it will pass the name of the target DLL as a parameter.
        /// But depending on the execution environment the path to our executable might be the first parameter. To ignore this we check for such options.
        /// After checking all this this function will cause <see cref="LibraryHandler"/> to load the passed DLL.
        /// Since <see cref="LibraryHandler"/> remembers this, the <see cref="MainWindow()"/> constructor will detect that a library has been loaded and trigger the <see cref="CompilationSettings"/>
        /// Page instead of the <see cref="DND"/> page
        /// </para>
        /// </summary>
        void Preexecution()
        {
            var para = Environment.GetCommandLineArgs();

            if (para[0] != Assembly.GetExecutingAssembly().Location)
            {
                ////For debugging purposes: List all command line parameters
                //var s = "";
                //foreach(var p in para) s += p + "\n";
                //MessageBox.Show(s);
            }
            if (para.Length == 1)
            {
                if (para[0] == Assembly.GetExecutingAssembly().Location)
                {
                    return;
                }
                prefetchRenderer = LibraryHandler.TryLoadLib(para[0]);
            }
            else if (para.Length > 1 && para[0] == Assembly.GetExecutingAssembly().Location)
            {
                prefetchRenderer = LibraryHandler.TryLoadLib(para[1]);
            }
        }