Beispiel #1
0
        public ShadeRec IntersectAllObjects(Ray ray)
        {
            ShadeRec shadeRec = new ShadeRec(this);
            double t;
            Normal normal = new Normal();
            Point3d localHitPoint=new Point3d();

            double tmin = double.PositiveInfinity;

            for (int i = 0;i<Objects.Count;i++)
            {
                if (Objects[i].Intersect(ray,out t,shadeRec) && t < tmin)
                {
                    tmin = t;
                    shadeRec.HasHitObject = true;
                    shadeRec.Material = Objects[i].Material;
                    shadeRec.Hitpoint = ray.Origin + t*ray.Direction;
                    normal = shadeRec.Normal;
                    localHitPoint = shadeRec.LocalHitPoint;
                }
            }

            if (shadeRec.HasHitObject)
            {
                shadeRec.T = tmin;
                shadeRec.Normal = normal;
                shadeRec.LocalHitPoint = localHitPoint;
                shadeRec.Hitpoint = ray.Origin + tmin*ray.Direction;

            }

            return shadeRec;
        }