Beispiel #1
0
        //public Color[,] Render(RenderOptions options)
        //{
        //    var matrix = new Color[options.Resolution.X, options.Resolution.Y];

        //    for (var i = 0; i != options.Resolution.X; i++)
        //    {
        //        for (var j = 0; j != options.Resolution.Y; j++)
        //        {
        //            var ray = new Ray()
        //            {
        //                Direction = new Vector3((i - (options.Resolution.X / 2)) * -0.01f, -4, (j - (options.Resolution.Y / 2)) * -0.01f),
        //                Origin = position
        //            };
        //            matrix[i, j] = RayTrace(ray, 0, 1000);
        //        }
        //    }
        //    return matrix;
        //}

        //private Color RayTrace(Ray ray, int maxBounces, float maxLength)
        //{
        //    var raycastResult = scene.Ray(ray);
        //    if (raycastResult != null)
        //        return raycastResult.Obj.Material.Color;
        //    return Color.Black;
        //}
        //private Color RayTrace(Ray ray, int maxBounces, float maxLength)
        //{
        //    var raycastResult = scene.Ray(ray);
        //    if (raycastResult != null)
        //        return new Color((int)((raycastResult.Triangle.Normal.X+1)*127), (int)((raycastResult.Triangle.Normal.Y+1) * 127), (int)((raycastResult.Triangle.Normal.Z+1) * 127));
        //    return Color.Black;
        //}
        //private Color RayTrace(Ray ray, int maxBounces, float maxLength)
        //{
        //    var bla = 2500f;
        //    var raycastResult = scene.Ray(ray);
        //    if (raycastResult != null)
        //        return new Color(255 - (int)((bla / 255f) * (raycastResult.Position - ray.Origin).Length), 255 - (int)((bla / 255f) * (raycastResult.Position - ray.Origin).Length), 255 - (int)((bla / 255f) * (raycastResult.Position - ray.Origin).Length));
        //    return Color.Black;
        //}

        private Color RayTrace(Ray ray, int refractBounces, int reflectBounces, float maxLength)
        {
            var result = scene.Ray(ray);

            if (result == null)
            {
                return(Color.White);
            }

            var color = CalculateLightness(result, maxLength);

            if (reflectBounces < 0)
            {
                return(color);
            }

            var reflect   = ray.Direction.Reflect(result.Normal);
            var r         = 1 / result.Body.Material.RefractionIndex;
            var cos1      = -1 * result.Normal * ray.Direction.Normalized;
            var sin2      = r * (float)Math.Sqrt(1 - cos1 * cos1);
            var cos2      = (float)Math.Sqrt(1 - sin2 * sin2);
            var refractIn = r * ray.Direction.Normalized + (r * cos1 - cos2) * result.Normal;

            if (result.Body.Material.Reflect != null)
            {
                color += result.Body.Material.Reflect * RayTrace(new Ray(result.Position, reflect), refractBounces, reflectBounces - 1, maxLength);
            }

            if (result.Body.Material.Refract != null && refractBounces >= 0)
            {
                color += result.Body.Material.Refract * Refract(result.Body, new Ray(result.Position, refractIn), refractBounces - 1, reflectBounces - 1, maxLength);
            }
            return(color);
        }