Beispiel #1
0
 // Impact Dust
 void ImpactDust(RayfireRigid source, Vector3 impactPos, Vector3 impactNormal)
 {
     if (dust == true && source.HasDust == true)
     {
         foreach (var sourceDust in source.dustList)
         {
             if (sourceDust.onImpact == true)
             {
                 RFParticles.CreateDustImpact(sourceDust, impactPos, impactNormal);
             }
         }
     }
 }
Beispiel #2
0
 // Impact Dust
 void ImpactDust(RayfireRigid source, Vector3 impactPos, Vector3 impactNormal)
 {
     if (dust == true && source.HasDust == true)
     {
         for (int i = 0; i < source.dustList.Count; i++)
         {
             if (source.dustList[i].onImpact == true)
             {
                 RFParticles.CreateDustImpact(source.dustList[i], impactPos, impactNormal);
             }
         }
     }
 }