Beispiel #1
0
 internal static extern bool GetGestureInfo(IntPtr hGestureInfo, ref GESTUREINFO pGestureInfo);
Beispiel #2
0
        public bool DecodeGesture(ref Message m)
        {
            GESTUREINFO gi;

            try
            {
                gi = new GESTUREINFO();
            }
            catch (Exception excep)
            {
                Debug.Print("Could not allocate resources to decode gesture");
                Debug.Print(excep.ToString());

                return(false);
            }

            gi.cbSize = _gestureInfoSize;

            // Load the gesture information.
            // We must p/invoke into user32 [winuser.h]
            if (!Win32.GetGestureInfo(m.LParam, ref gi))
            {
                return(false);
            }

            switch (gi.dwID)
            {
            case Win32.GID_BEGIN:
            {
                Console.WriteLine("touch begin");
                break;
            }

            case Win32.GID_END:
            {
                Console.WriteLine("touch end");
                break;
            }

            case Win32.GID_PAN:

                switch (gi.dwFlags)
                {
                case Win32.GF_BEGIN:

                    Console.WriteLine("PAN BEGIN: " + gi.ToString() + System.Environment.NewLine);
                    break;

                case Win32.GF_INERTIA:
                    //In this case the ullArguments encodes direction and velocity
                    Console.WriteLine("PAN INERTIA: " + gi.ToString() + System.Environment.NewLine);
                    break;

                case Win32.GF_END:
                    Console.WriteLine("PAN END: " + gi.ToString() + System.Environment.NewLine);
                    break;

                case Win32.GF_END | Win32.GF_INERTIA:
                    Console.WriteLine("PAN END: " + gi.ToString() + System.Environment.NewLine);
                    break;

                default:
                    Console.WriteLine("PAN: " + gi.ToString() + System.Environment.NewLine);
                    break;
                }
                break;
            }

            return(true);
        }
Beispiel #3
0
        public bool DecodeGesture(ref Message m)
        {
            GESTUREINFO gi;

            try
            {
                gi = new GESTUREINFO();
            }
            catch (Exception excep)
            {
                Debug.Print("Could not allocate resources to decode gesture");
                Debug.Print(excep.ToString());

                return false;
            }

            gi.cbSize = _gestureInfoSize;

            // Load the gesture information.
            // We must p/invoke into user32 [winuser.h]
            if (!Win32.GetGestureInfo(m.LParam, ref gi))
            {
                return false;
            }

            switch (gi.dwID)
            {
                case Win32.GID_BEGIN:
                    {
                        Console.WriteLine("touch begin");
                        break;
                    }
                case Win32.GID_END:
                    {
                        Console.WriteLine("touch end");
                        break;
                    }

                case Win32.GID_PAN:

                    switch (gi.dwFlags)
                    {
                        case Win32.GF_BEGIN:

                            Console.WriteLine("PAN BEGIN: " + gi.ToString() + System.Environment.NewLine);
                            break;
                        case Win32.GF_INERTIA:
                            //In this case the ullArguments encodes direction and velocity
                            Console.WriteLine("PAN INERTIA: " + gi.ToString() + System.Environment.NewLine);
                            break;
                        case Win32.GF_END:
                            Console.WriteLine("PAN END: " + gi.ToString() + System.Environment.NewLine);
                            break;
                        case Win32.GF_END | Win32.GF_INERTIA:
                            Console.WriteLine("PAN END: " + gi.ToString() + System.Environment.NewLine);
                            break;
                        default:
                            Console.WriteLine("PAN: " + gi.ToString() + System.Environment.NewLine);
                            break;
                    }
                    break;


            }

            return true;
        }
Beispiel #4
0
 internal static extern bool GetGestureInfo(IntPtr hGestureInfo, ref GESTUREINFO pGestureInfo);