public void ProcessKeyInput(RawInputEventArg e)
        {
            //e.KeyPressEvent.DeviceHandle;
            //e.KeyPressEvent.DeviceType;
            //e.KeyPressEvent.DeviceName;
            //e.KeyPressEvent.Name;
            //e.KeyPressEvent.VKey.ToString(CultureInfo.InvariantCulture);
            //_rawinput.NumberOfKeyboards.ToString(CultureInfo.InvariantCulture);
            //e.KeyPressEvent.VKeyName;
            //e.KeyPressEvent.Source;
            //e.KeyPressEvent.KeyPressState;
            //string.Format("0x{0:X4} ({0})", e.KeyPressEvent.Message);
            lastKeyPressLabel.Text = e.KeyPressEvent.Source;
            if(!comboBox1.Items.Contains(e.KeyPressEvent.Source))
            {
                comboBox1.Items.Add(e.KeyPressEvent.Source);
            }

            if (e.KeyPressEvent.Source == (string)comboBox1.SelectedItem)
            {
                switch (e.KeyPressEvent.VKeyName)
                {
                    case "UP":
                    case "X":
                        forwards = e.KeyPressEvent.KeyPressState == "MAKE";
                        break;
                    case "DOWN":
                    case "Z":
                        backwards = e.KeyPressEvent.KeyPressState == "MAKE";
                        break;
                    case "Y":
                        nextStation = e.KeyPressEvent.KeyPressState == "MAKE";
                        break;
                    case "LEFT":
                        left = e.KeyPressEvent.KeyPressState == "MAKE";
                        break;
                    case "RIGHT":
                        right = e.KeyPressEvent.KeyPressState == "MAKE";
                        break;
                }
            }
        }
Beispiel #2
0
        private void OnKeyPressed(object sender, RawInputEventArg e)
        {
            lbHandle.Text = e.KeyPressEvent.DeviceHandle.ToString();
            lbType.Text = e.KeyPressEvent.DeviceType;
            lbName.Text = e.KeyPressEvent.DeviceName;
            lbDescription.Text = e.KeyPressEvent.Name;
            lbKey.Text = e.KeyPressEvent.VKey.ToString(CultureInfo.InvariantCulture);
            lbNumKeyboards.Text = _rawinput.NumberOfKeyboards.ToString(CultureInfo.InvariantCulture);
            lbVKey.Text = e.KeyPressEvent.VKeyName;
            lbSource.Text = e.KeyPressEvent.Source;
            lbKeyPressState.Text = e.KeyPressEvent.KeyPressState;
            lbMessage.Text = string.Format("0x{0:X4} ({0})", e.KeyPressEvent.Message);

            //switch (e.KeyPressEvent.Message)
            //{
            //    case Win32.WM_KEYDOWN:
            //        Debug.WriteLine(e.KeyPressEvent.KeyPressState);
            //        break;
            //     case Win32.WM_KEYUP:
            //        Debug.WriteLine(e.KeyPressEvent.KeyPressState);
            //        break;
            //}
        }
Beispiel #3
0
 private static void OnKeyPressed(object sender, RawInputEventArg e)
 {
     _ITTF_SERVER_CONTROL_FORM.ProcessKeyInput(e);
 }