Beispiel #1
0
        static void Test_PartialTimeline()
        {
            var format = new WaveFormat {
                bytesPerSample = 2,
                sampleRate     = 44100,
                channels       = 2,
            };

            // fill timeline
            var   timeline = new PartialTimeline(format);
            float level    = 0.3f;

            timeline.AddPartial(1000, 880.0, 100, 3000 - 100 - 1, level, -1f, 0f);
            timeline.AddPartial(0, 440.0, 100, 2000 - 100 - 1, level, 0f, -4f);
            timeline.AddPartial(500, 660.0, 100, 2000 - 100 - 1, level, 1f, -2f);

            // export to wave file
            string file = "timeline1.wav";

            using (var w = new WaveWriter(format, file)) {
                byte[] buffer = new byte[format.bytesPerSample * format.sampleRate]; // for 1 sec
                while (timeline.Fill(buffer))
                {
                    w.Write(buffer);
                }
            }
        }
Beispiel #2
0
 static void AddNote(PartialTimeline timeline, int startMs, double cents, Partial[] partials, int bendIndex = -1)
 {
     foreach (Partial p in partials)
     {
         double c     = cents + p.rational.ToCents();
         double hz    = Partials.CentsToHz(c);
         double level = Math.Pow(p.harmonicity, 2.0f); // !!! was 7.0f
         timeline.AddPartial(
             startMs,
             hz,
             10, (int)(2000 * p.harmonicity),
             level: (float)(level / partials.Length),
             balance: 0f,
             curve: -4f,
             bendIndex: bendIndex
             );
     }
 }
Beispiel #3
0
        static void Test_PartialTimeline_Bend()
        {
            // create timeline
            var format = new WaveFormat {
                bytesPerSample = 2,
                sampleRate     = 44100,
                channels       = 1,
            };
            var timeline = new PartialTimeline(format);

            // create a bend
            double deltaMs    = 4000;
            double deltaCents = new Rational(9, 8).ToCents();
            int    bendIndex  = timeline.AddBend(deltaMs, deltaCents, endless: true);

            // fill timeline
#if false
            float level = 0.3f;
            timeline.AddPartial(1000, 880.0, 100, 3000 - 100 - 1, level, balance: -1f, curve:  0f, bendIndex);
            timeline.AddPartial(0, 440.0, 100, 2000 - 100 - 1, level, balance:  0f, curve: -4f, bendIndex);
            timeline.AddPartial(500, 660.0, 100, 2000 - 100 - 1, level, balance:  1f, curve: -2f, bendIndex);
#else
            string     harmonicity = "Barlow";
            Rational[] subgroup    = Rational.ParseRationals("2.3.5.11");
            Partial[]  partials    = MakePartials(harmonicity, subgroup, 15);
            AddNote(timeline, 0, new Rational(1, 1).ToCents(), partials, bendIndex);
            AddNote(timeline, 500, new Rational(3, 2).ToCents(), partials, bendIndex);
            AddNote(timeline, 1000, new Rational(4, 3).ToCents(), partials, bendIndex);
            AddNote(timeline, 2000, new Rational(2, 1).ToCents(), partials, bendIndex);
#endif

            byte[] fullData = timeline.WriteFullData();

            // play
            Utils.PlayBuffer(fullData, format);

            // write wav
            //Utils.WriteWavFile(fullData, format, "bend1.wav");
        }