public void ForceShow() { StencilRateHelpers.MarkShown(); #if UNITY_IOS if (StencilRateHelpers.NativeRate()) { return; } #endif Rater.gameObject.SetActive(true); }
public void ForceShow() { Tracking.Instance.Track("rate_show"); StencilRateHelpers.MarkShown(); #if UNITY_IOS if (nativeRate && StencilRateHelpers.NativeRate()) { return; } #endif AlertReview(); }