private static void SetupConfig() { try { if (File.Exists(RankConfigPath)) { RankConfig = RankConfigFile.Read(RankConfigPath); // Add all the missing config properties in the json file } RankConfig.Write(RankConfigPath); } catch (Exception ex) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Error in config file"); Console.ForegroundColor = ConsoleColor.Gray; Log.Error("Config Exception"); Log.Error(ex.ToString()); } }
public RankSystem(Main game) : base(game) { RankConfig = new RankConfigFile(); }
private static void SetupConfig() { try { if (File.Exists(RankConfigPath)) { RankConfig = RankConfigFile.Read(RankConfigPath); // Add all the missing config properties in the json file } RankConfig.Write(RankConfigPath); } catch (Exception ex) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("Error in config file"); Console.ForegroundColor = ConsoleColor.Gray; Log.Error("Config Exception"); Log.Error(ex.ToString()); } }
public RankSystem(Main game) : base(game) { RankConfig = new RankConfigFile(); }