public async Task <bool> UpdateOne(ulong discordID) { // Ignore everything until the API connection to all guilds is ready. if (guilds == null || !roleInitComplete) { return(false); } if (!await _data.UserTracked(discordID)) { return(false); } string uplayId = await _data.QueryMapping(discordID); await RefreshRank(discordID, uplayId); return(true); }