Beispiel #1
0
        public ParachuteStorage(string path, ParachuteConfig configPrefab, AirfoilDefinition hardcodedAirfoilDefinition, bool isEditable)
        {
            Directory.CreateDirectory(path);

            _path         = path;
            _configPrefab = configPrefab;
            _hardcodedAirfoilDefinition = hardcodedAirfoilDefinition;
            _isEditable = isEditable;
        }
Beispiel #2
0
 private void Awake()
 {
     _airfoilDefinition = Instantiate(_airfoil);
     UnityParachuteMeshFactory.Initialize(_parachuteMeshconfig);
 }