Beispiel #1
0
 private void pButtonMinus_Click(object sender, RoutedEventArgs e)
 {
     if (selectedplayer > 0 && selectedplayer <= Retrieval.playerNum - 1)
     {
         selectedplayer -= 1;
     }
     playerDesc = players[selectedplayer];
 }
Beispiel #2
0
 private void aiButtonMinus_Click(object sender, RoutedEventArgs e)
 {
     if (selectedenemy >= 0 && selectedenemy < Retrieval.enemyNum - 1)
     {
         selectedenemy += 1;
     }
     enemyDesc = enemies[selectedplayer];
 }
Beispiel #3
0
 private void mapButtonMinus_Click(object sender, RoutedEventArgs e)
 {
     if (selectedMap > 0 && selectedMap <= Retrieval.mapNum - 1)
     {
         selectedMap -= 1;
     }
     mapDesc = maps[selectedMap];
 }
Beispiel #4
0
 public MainWindow()
 {
     InitializeComponent();
     enemies            = Retrieval.getEnemies();
     maps               = Retrieval.getMaps();
     players            = Retrieval.getPlayers();
     selectedenemy      = 0;
     selectedMap        = 0;
     selectedplayer     = 0;
     playerDesc         = players[0];
     mapDesc            = maps[0];
     enemyDesc          = enemies[0];
     PlayerDescBox.Text = playerDesc.typeDesc[0] + "\n" + playerDesc.typeDesc[1];
     EnemyDescBox.Text  = enemyDesc.typeDesc[0] + "\n" + enemyDesc.typeDesc[1];
     MapDescBox.Text    = mapDesc.typeDesc[0] + "\n" + mapDesc.typeDesc[1];
 }