Beispiel #1
0
        public void Simulate(double time, double intensity, bool isRainy, double incline)
        {
            foreach (Drop drop in _drops)
            {
                drop.VelocityX = incline * 0.005;
            }

            foreach (Drop drop in _drops)
            {
                drop.PositionX += drop.VelocityX * time;
                drop.PositionY -= drop.VelocityY * time;
            }

            _drops.RemoveWhere(drop => drop.PositionX < 0 || drop.PositionX >= Width);

            Drop[] dropsToRemove = _drops.Where(drop => drop.PositionY < Land.Regions[(int)drop.PositionX].Height).ToArray();

            foreach (Drop drop in dropsToRemove)
            {
                _drops.Remove(drop);

                if (Land.Regions[(int)drop.PositionX].Height >= 0)
                {
                    Land.Regions[(int)drop.PositionX].Water += drop.Volume * 0.002;
                }
            }

            for (int regionIndex = 0; regionIndex < Land.Regions.Count; ++regionIndex)
            {
                LandRegion currentRegion  = GetRegion(regionIndex);
                LandRegion previousRegion = GetRegion(regionIndex - 1);
                LandRegion nextRegion     = GetRegion(regionIndex + 1);

                double flowToPrevious = GetFlow(currentRegion, previousRegion);
                double flowToNext     = GetFlow(currentRegion, nextRegion);

                currentRegion.Take(flowToPrevious + flowToNext);
                previousRegion.Add(flowToPrevious);
                nextRegion.Add(flowToNext);
            }

            if (isRainy)
            {
                int newDropsCount = (int)(time * intensity * _random.NextDouble());
                for (int i = 0; i < newDropsCount; ++i)
                {
                    double velocity = 0.005 + 0.01 * _random.NextDouble();
                    double volume   = 1 + _random.NextDouble();

                    double x = Width * _random.NextDouble();
                    double y = Height - velocity * time * _random.NextDouble();

                    _drops.Add(new Drop
                    {
                        PositionX = x,
                        PositionY = y,
                        Volume    = volume,
                        VelocityX = incline * 0.005,
                        VelocityY = velocity
                    });
                }
            }
        }
Beispiel #2
0
 private double GetFlow(LandRegion from, LandRegion to)
 {
     return(0.5 * Math.Max(0, from.GetWaterLevel() - Math.Max(to.GetWaterLevel(), from.Height)));
 }