public override void Deserialize(ICustomDataReader reader)
 {
     this.Disposition = new IdentifiedEntityDispositionInformations();
     this.Disposition.Deserialize(reader);
 }
 public GameEntityDispositionMessage InitGameEntityDispositionMessage(IdentifiedEntityDispositionInformations Disposition)
 {
     this.Disposition = Disposition;
     return(this);
 }