/// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h  = reader.ReadUInt32();
            this.Unknown_14h  = reader.ReadUInt32();
            this.p2           = reader.ReadUInt64();
            this.Unknown_20h  = reader.ReadUInt32();
            this.Unknown_24h  = reader.ReadUInt32();
            this.ClipsPointer = reader.ReadUInt64();
            this.c1           = reader.ReadUInt16();
            this.c2           = reader.ReadUInt16();
            this.Unknown_34h  = reader.ReadUInt32();
            this.Unknown_38h  = reader.ReadUInt32();
            this.Unknown_3Ch  = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt <AnimationMap>(
                this.p2 // offset
                );
            this.Clips = reader.ReadBlockAt <ResourcePointerArray64 <ClipEntry_GTA5_pc> >(
                this.ClipsPointer, // offset
                this.c1
                );
        }
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.p2 = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadUInt32();
            this.Unknown_24h = reader.ReadUInt32();
            this.ClipsPointer = reader.ReadUInt64();
            this.c1 = reader.ReadUInt16();
            this.c2 = reader.ReadUInt16();
            this.Unknown_34h = reader.ReadUInt32();
            this.Unknown_38h = reader.ReadUInt32();
            this.Unknown_3Ch = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt<AnimationMap>(
                this.p2 // offset
            );
            this.Clips = reader.ReadBlockAt<ResourcePointerArray64<ClipEntry_GTA5_pc>>(
                this.ClipsPointer, // offset
                this.c1
            );
        }
Beispiel #3
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        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.Unknown_10h       = reader.ReadUInt32();
            this.Unknown_14h       = reader.ReadUInt32();
            this.AnimationsPointer = reader.ReadUInt64();
            this.Unknown_20h       = reader.ReadUInt32();
            this.Unknown_24h       = reader.ReadUInt32();
            this.Clips             = reader.ReadBlock <ResourceHashMap <Clip> >();
            this.Unknown_38h       = reader.ReadUInt32();
            this.Unknown_3Ch       = reader.ReadUInt32();

            // read reference data
            this.Animations = reader.ReadBlockAt <AnimationMap>(
                this.AnimationsPointer // offset
                );
        }