Beispiel #1
0
        /// <summary>
        /// Initializes a new Player
        /// </summary>
        /// <param name="id">The id of the player</param>
        /// <param name="playerName">The name of the player</param>
        /// <param name="startPos">The start position of the car</param>
        /// <param name="startRot">The start rotation of the car</param>
        /// <param name="playerImage">The image used as a car</param>
        /// <param name="playerKeysToUse">All the keys that work with this player</param>
        public Player(string id, string playerName, Point startPos, int startRot, Bitmap playerImage, List <Keys> playerKeysToUse)
        {
            this.name       = id;
            this.playerName = playerName;

            //Assign a car to each player
            this.playerCar  = new Car(int.Parse(name), startPos, startRot, playerImage, 0.25f, 0.25f);
            this.playerKeys = playerKeysToUse;

            //Register with graphicsEngine
            GraphicsEngine.AddAsset(new Asset(++GraphicsEngine.assetsToRender, playerCar.image, playerCar.pos, playerCar.rot, playerCar.scaleX, playerCar.scaleY), RenderType.Player);

            //Player control timer
            Timer playerTimer = new Timer();

            playerTimer.Interval = 1;
            playerTimer.Tick    += Timer_Tick;
            playerTimer.Start();

            //Player event timer
            Timer EventTimer = new Timer();

            EventTimer.Interval = 10;
            EventTimer.Tick    += Event_Tick;
            EventTimer.Start();
        }
Beispiel #2
0
        /// <summary>
        /// Main window constructor used to initialize with playernames and a amount of rounds
        /// </summary>
        /// <param name="p1Name">Name of the first player</param>
        /// <param name="p2Name">Name of the second player</param>
        /// <param name="reqRounds">Amount of rounds to race</param>
        public MainWindow(string p1Name, string p2Name, int reqRounds)
        {
            //Initializes the window
            InitializeComponent();

            //Sets the playername input in the main menu
            player1Name = p1Name;
            player2Name = p2Name;

            //Amount of rounds to race
            requiredRounds = reqRounds;

            //Set the window to use double buffering and other settings
            this.SetStyle(
                ControlStyles.UserPaint |
                ControlStyles.AllPaintingInWmPaint |
                ControlStyles.DoubleBuffer, true);

            //Set timer parameters for the main game loop
            GameTimer.Interval = 10;
            GameTimer.Tick    += new EventHandler(GameUpdate);
            GameTimer.Start();

            //Set timer parameters for the player info window
            InfoTimer.Interval = 100;
            InfoTimer.Tick    += new EventHandler(InfoUpdate);
            InfoTimer.Start();

            //Set the key up and key down callbacks
            this.KeyDown += new KeyEventHandler(SetKeysDown);
            this.KeyUp   += new KeyEventHandler(SetKeysUp);

            //Initializes graphics engine with a graphics handle
            Graphics g = canvas.CreateGraphics();

            gEngine = new GraphicsEngine(g);

            //Create the players
            players.Add(new Player("1", player1Name, new Point(1948, 352), 0, car1, new List <Keys>()
            {
                Keys.W, Keys.S, Keys.A, Keys.D
            }));
            players.Add(new Player("2", player2Name, new Point(1948, 484), 0, car2, new List <Keys>()
            {
                Keys.Up, Keys.Down, Keys.Left, Keys.Right
            }));
        }
Beispiel #3
0
        /// <summary>
        /// Initializes a new Car
        /// </summary>
        /// <param name="playerId">The id of the player</param>
        /// <param name="startPos">The start position of the car</param>
        /// <param name="startRot">The start rotation of the car</param>
        /// <param name="carImage">The image used as car</param>
        /// <param name="xScale">The x scale of the car</param>
        /// <param name="yScale">The y scale of the car</param>
        public Car(int playerId, Point startPos, int startRot, Bitmap carImage, float xScale = 0, float yScale = 0)
        {
            this.playerId = playerId;
            pos           = startPos;
            rot           = startRot;

            image = carImage;

            //If the xScale is not assigned set scaleX to 1
            if (xScale == 0)
            {
                scaleX = 1;
            }
            else
            {
                scaleX = xScale;
            }

            //If the yScale is not assigned set scaleY to 1
            if (yScale == 1)
            {
                scaleY = 1;
            }
            else
            {
                scaleY = yScale;
            }

            //Initialize the movement loop
            carTimer.Interval = 1;
            carTimer.Elapsed += MoveCar;
            carTimer.Start();

            //Scale the new car
            GraphicsEngine.UpdateScale(playerId, scaleX, scaleY);

            //Set the unscaled size of the image
            imageSize = new Point(image.Width, image.Height);
        }
Beispiel #4
0
        /// <summary>
        /// Moves the car by calculating a new point useing the speed and the rotation
        /// </summary>
        /// <param name="sender">Not used</param>
        /// <param name="e">Not used</param>
        private void MoveCar(object sender, ElapsedEventArgs e)
        {
            pos = CalcMovePoint(currentSpeed, rot);
            //Check if car is not going outside of the window
            if (pos.X < 0)
            {
                pos.X = 0;
            }
            if (pos.X > MainWindow.screenSize.Width * (1 / scaleX) - imageSize.X)
            {
                pos.X = (int)(MainWindow.screenSize.Width * (1 / scaleX) - imageSize.X);
            }

            if (pos.Y < 0)
            {
                pos.Y = 0;
            }
            if (pos.Y > MainWindow.screenSize.Height * (1 / scaleY) - imageSize.Y)
            {
                pos.Y = (int)(MainWindow.screenSize.Height * (1 / scaleY) - imageSize.Y);
            }
            //Update position of the car using the GraphicsEngine class
            GraphicsEngine.UpdatePos(playerId, pos);
        }
Beispiel #5
0
        /// <summary>
        /// Main window constructor used to initialize with playernames and a amount of rounds
        /// </summary>
        /// <param name="p1Name">Name of the first player</param>
        /// <param name="p2Name">Name of the second player</param>
        /// <param name="reqRounds">Amount of rounds to race</param>
        public MainWindow(string p1Name, string p2Name, int reqRounds)
        {
            //Initializes the window
            InitializeComponent();

            //Sets the playername input in the main menu
            player1Name = p1Name;
            player2Name = p2Name;

            //Amount of rounds to race
            requiredRounds = reqRounds;

            //Set the window to use double buffering and other settings
            this.SetStyle(
                ControlStyles.UserPaint |
                ControlStyles.AllPaintingInWmPaint |
                ControlStyles.DoubleBuffer, true);

            //Set timer parameters for the main game loop
            GameTimer.Interval = 10;
            GameTimer.Tick += new EventHandler(GameUpdate);
            GameTimer.Start();

            //Set timer parameters for the player info window
            InfoTimer.Interval = 100;
            InfoTimer.Tick += new EventHandler(InfoUpdate);
            InfoTimer.Start();

            //Set the key up and key down callbacks
            this.KeyDown += new KeyEventHandler(SetKeysDown);
            this.KeyUp += new KeyEventHandler(SetKeysUp);

            //Initializes graphics engine with a graphics handle
            Graphics g = canvas.CreateGraphics();
            gEngine = new GraphicsEngine(g);

            //Create the players
            players.Add(new Player("1",player1Name, new Point(1948, 352), 0, car1, new List<Keys>() { Keys.W, Keys.S, Keys.A, Keys.D }));
            players.Add(new Player("2", player2Name, new Point(1948, 484), 0, car2, new List<Keys>() { Keys.Up, Keys.Down, Keys.Left, Keys.Right }));
        }
Beispiel #6
0
 /// <summary>
 /// Steering right method
 /// </summary>
 public void SteerRight()
 {
     rot += 15;
     Decellerate();
     GraphicsEngine.UpdateRot(playerId, rot);
 }