private void Form1_Paint(object sender, PaintEventArgs e) { Rival.DrawRival(e.Graphics, r1, r2); p.DrawPlayer(p, e.Graphics); e.Graphics.DrawLine(pen, 0, 0, 180, 0); e.Graphics.DrawLine(pen, 0, 0, 0, 320); e.Graphics.DrawLine(pen, 180, 0, 180, 320); e.Graphics.DrawLine(pen, 60, 0, 60, 320); e.Graphics.DrawLine(pen, 120, 0, 120, 320); e.Graphics.DrawLine(pen, 0, 320, 180, 320); Lvl_Lbl.Text = "Độ khó: " + Level; Lvl_Lbl.Update(); score_label.Text = "Điểm: " + score.ToString(); score_label.Update(); if (pause == false) { Invalidate(); } }
public void Turn(params object[] rivals) { Rival[] r = new Rival[rivals.Length]; for (int i = 0; i < rivals.Length; i++) { r[i] = (Rival)rivals[i]; } if (r[0].Y > 400 && r[1].Y > 400) { Spawn(r); for (int i = 0; i < r.Length; i++) { r[i].Y = 0; } } else { return; } }