Beispiel #1
0
        /**********************************************************************
        *
        *
        *  PROPERTIES
        *
        *
        **********************************************************************/
        /**********************************************************************
        *
        *
        *  CONSTRUCTORS
        *
        *
        **********************************************************************/
        public GameEngine(CommonObjects commonObjects)
        {
            this.commonObjects = commonObjects;

            // Load car
            car = new Car(1000);
            //carMesh = LoadMesh(Application.StartupPath + "\\Models\\Car.x", ref carMaterials, ref carTextures);
            carMesh = Mesh.Box(commonObjects.D3DDevice, 2, 1, 1);

            // Load map
            //mapMesh = LoadMesh(Application.StartupPath + "\\Models\\Map.x", ref mapMaterials, ref mapTextures);
            mapMesh = Mesh.Box(commonObjects.D3DDevice, 40, 1, 40);

            // Init variables
            elapsedTime	= 0;

            // Set Debugtext
            debugText = new RickisDXLib.Text(commonObjects.D3DDevice, new System.Drawing.Font("Arial", 14), "Hi", 10, 10, Color.Blue);
            carDebugText = new RickisDXLib.Text(commonObjects.D3DDevice, new System.Drawing.Font("Arial", 14), "Hi", 200, 10, Color.Blue);
        }
Beispiel #2
0
        public int Steps(Car car, ProgressBar pr)
        {
            Console.WriteLine("kyky");
            Random rand = new Random(forRand++);
            int speed;
            int stepsCount = 0;
            while (car.Distance < 100)
            {
                speed = rand.Next() % 20;

                if (rand.Next() % 2 == 0)
                    car.Speed = car.MaxSpeed + speed;
                else
                    car.Speed = car.MaxSpeed - speed;

                Console.WriteLine(string.Format("{0} {1}", car.Speed.ToString(), car.MaxSpeed.ToString()));

                car.Distance += (double)((double)car.Speed / 120);

                int toPrBar = (int)car.Distance;

                object[] objs = new object[3];
                objs[0] = pr;
                objs[1] = toPrBar;
                objs[2] = car.Speed;

                pr.Dispatcher.Invoke(mainWindow.myDelegate, objs);

                stepsCount++;

                Thread.Sleep(100);
            }

            car.Place = currentPlace++;

            pr.Dispatcher.Invoke(mainWindow.finishColorDelegate, pr);
            Console.WriteLine("kykyky");
            return stepsCount;
        }