public Creature(Map currentMap, Coords startPos, UInt16 ID, Team team, CreatureGenerator generator)
        {
            this._name   = generator.name;
            this._myTeam = team;

            this._myInventory = new Inventory(this);
            this._myBitmap    = generator.creatureBitmaps;
            this._radiusX     = Constants.StandardUnitRadiusX;
            this._radiusY     = Constants.StandardUnitRadiusY;

            this._inhabitedMap = currentMap;
            this._uniqueID     = ID;
            this._inhabitedMap.MenagerieAddCreatureTo(ID, this);

            this._myCollider          = _inhabitedMap.MyCollider;
            this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker;
            this._myPathfinder        = _inhabitedMap.MyPathfinder;

            this._creatureBrain       = new BrainRandomWalk();
            _creatureBrain.MyCreature = this;

            this._fieldOfView = new BitArray[currentMap.BoundX];
            for (int i = 0; i < currentMap.BoundX; ++i)
            {
                _fieldOfView[i] = new BitArray(currentMap.BoundY);
            }

            _statHPMax       = generator.StatHPMax;
            _statHP          = _statHPMax;
            _statDamage      = generator.StatDamage;
            _statArmor       = generator.StatArmor;
            _statSightRange  = generator.StatSight;
            _statAttackTime  = generator.StatAttackTime;
            _statAttackRange = generator.StatAttackRange;

            _moveSpeedMax          = generator.StatMoveSpeed;
            this._moveSpeedCurrent = 0;
            _moveAcceleration      = _moveSpeedMax / 10;

            Tile temp = this._inhabitedMap.GetTile(startPos);

            this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY));

            this._inhabitedMap.MyCollider.RegisterCreature(this);
        }
 public void SpawnCreature(Coords startPoint, Team team, CreatureGenerator generator)
 {
     Creature newguy = new Creature(this, startPoint, (UInt16)this.IssueCreatureID(), team, generator);
     team.MemberRegister(newguy);
 }
Beispiel #3
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        public void SpawnCreature(Coords startPoint, Team team, CreatureGenerator generator)
        {
            Creature newguy = new Creature(this, startPoint, (UInt16)this.IssueCreatureID(), team, generator);

            team.MemberRegister(newguy);
        }
        public Creature(Map currentMap, Coords startPos, UInt16 ID, Team team, CreatureGenerator generator)
        {
            this._name = generator.name;
            this._myTeam = team;

            this._myInventory = new Inventory(this);
            this._myBitmap = generator.creatureBitmaps;
            this._radiusX = Constants.StandardUnitRadiusX;
            this._radiusY = Constants.StandardUnitRadiusY;

            this._inhabitedMap = currentMap;
            this._uniqueID = ID;
            this._inhabitedMap.MenagerieAddCreatureTo(ID, this);

            this._myCollider = _inhabitedMap.MyCollider;
            this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker;
            this._myPathfinder = _inhabitedMap.MyPathfinder;

            this._creatureBrain = new BrainRandomWalk();
            _creatureBrain.MyCreature = this;

            this._fieldOfView = new BitArray[currentMap.BoundX];
            for (int i = 0; i < currentMap.BoundX; ++i)
            {
                _fieldOfView[i] = new BitArray(currentMap.BoundY);
            }

            _statHPMax = generator.StatHPMax;
            _statHP = _statHPMax;
            _statDamage = generator.StatDamage;
            _statArmor = generator.StatArmor;
            _statSightRange = generator.StatSight;
            _statAttackTime = generator.StatAttackTime;
            _statAttackRange = generator.StatAttackRange;

            _moveSpeedMax = generator.StatMoveSpeed;
            this._moveSpeedCurrent = 0;
            _moveAcceleration = _moveSpeedMax / 10;

            Tile temp = this._inhabitedMap.GetTile(startPos);
            this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY));

            this._inhabitedMap.MyCollider.RegisterCreature(this);
        }