Beispiel #1
0
        public LSProjectile PrepareProjectile(string projectileCode, Vector3d projOffset, LSAgent target)
        {
            LastFire = this;
            LSProjectile currentProjectile = ProjectileManager.Create(
                projectileCode,
                this.Agent,
                projOffset,
                this.TargetAllegiance,
                (other) =>
            {
                Health healther = other.GetAbility <Health>();
                return(healther.IsNotNull() && healther.HealthAmount > 0);
            },
                CachedOnHit);

            switch (currentProjectile.TargetingBehavior)
            {
            case TargetingType.Homing:
                currentProjectile.InitializeHoming(target);
                break;

            case TargetingType.Timed:
                currentProjectile.InitializeTimed(Agent.Body.Forward);
                break;

            case TargetingType.Positional:
                currentProjectile.InitializePositional(target.Body.Position.ToVector3d(target.Body.HeightPos));
                break;

            case TargetingType.Directional:
                //TODO
                throw new System.Exception("Not implemented yet.");
                //break;
            }
            OnPrepareProjectile(currentProjectile);
            return(currentProjectile);
        }