public LSProjectile PrepareProjectile(string projectileCode, Vector3d projOffset, LSAgent target) { LastFire = this; LSProjectile currentProjectile = ProjectileManager.Create( projectileCode, this.Agent, projOffset, this.TargetAllegiance, (other) => { Health healther = other.GetAbility <Health>(); return(healther.IsNotNull() && healther.HealthAmount > 0); }, CachedOnHit); switch (currentProjectile.TargetingBehavior) { case TargetingType.Homing: currentProjectile.InitializeHoming(target); break; case TargetingType.Timed: currentProjectile.InitializeTimed(Agent.Body.Forward); break; case TargetingType.Positional: currentProjectile.InitializePositional(target.Body.Position.ToVector3d(target.Body.HeightPos)); break; case TargetingType.Directional: //TODO throw new System.Exception("Not implemented yet."); //break; } OnPrepareProjectile(currentProjectile); return(currentProjectile); }