public void CreateTask(GameObject target, ActionType type, int roundLimit)
        {
            Action action = new ActionOnObject(gameObject, target, type, roundLimit);

            AddTask(action);
            FindObjectOfType <TaskQueuePanelControl>().AddActionItemToDisplay(action);
        }
Beispiel #2
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        void UnloadResources()
        {
            foreach (ResourceTypes type in heldResources.Keys)
            {
                int remainingCapacity = resourceManager.RemainingCapacity(type);

                resourceManager.AddResource(type, heldResources[type].amount);
                heldResources[type].AddResource(-Math.Min(remainingCapacity, heldResources[type].amount));

                ActionOnObject currentAction = taskManager.taskInProgress as ActionOnObject;
                if (currentAction != null)
                {
                    if (resourceManager.RemainingCapacity(type) == 0)
                    {
                        currentAction.roundsFinished = currentAction.maxRounds;
                    }
                    else
                    {
                        currentAction.roundsFinished++;
                    }
                }
            }
        }