public void CmdAddPlayerToList(int NewFactionID)
 {
     //the server will share all the lobby settings for the new player
     foreach (NetworkLobbyPlayer NetworkPlayer in NetworkMgr.lobbySlots) //go through all the lobby slots
     {
         if (NetworkPlayer != null)
         {
             MFactionLobby_UNET LobbyPlayer = NetworkPlayer.gameObject.GetComponent <MFactionLobby_UNET>();
             //remove any slots for players who disconnected and are not anymore present in the lobby
             if (LobbyPlayer != null)
             {
                 if (LobbyPlayer.FactionID != NewFactionID) //making sure that this is not the new player that just joined
                 {
                     LobbyPlayer.CmdServerUpdateMap();
                     LobbyPlayer.CmdUpdateFactionColor(LobbyPlayer.FactionColorID, NetworkMgr.AllowedColors[LobbyPlayer.FactionColorID]);
                     LobbyPlayer.CmdUpdateFactionName(LobbyPlayer.FactionNameInput.text);
                     LobbyPlayer.CmdUpdateFactionType(LobbyPlayer.FactionTypeMenu.value);
                     LobbyPlayer.CmdUpdateReadyStatus();
                     LobbyPlayer.CmdUpdateFactionTeam(LobbyPlayer.TeamDropDown.value);
                     LobbyPlayer.CmdUpdatePlayerType(LobbyPlayer.PlayerType.value);
                 }
             }
         }
     }
 }
Beispiel #2
0
 public void CmdAddPlayerToList(int NewFactionID)
 {
     //the server will share all the lobby settings for the new player
     foreach (NetworkLobbyPlayer NetworkPlayer in NetworkMgr.lobbySlots) //go through all the lobby slots
     {
         if (NetworkPlayer != null)
         {
             MFactionLobby_UNET LobbyPlayer = NetworkPlayer.gameObject.GetComponent <MFactionLobby_UNET>();
             //remove any slots for players who disconnected and are not anymore present in the lobby
             if (LobbyPlayer != null)
             {
                 if (LobbyPlayer.FactionID != NewFactionID) //making sure that this is not the new player that just joined
                 {
                     LobbyPlayer.CmdServerUpdateMap();      //ask server to share the current map ID
                     LobbyPlayer.CmdUpdateFactionColor(LobbyPlayer.FactionColorID);
                     LobbyPlayer.CmdUpdateFactionName(LobbyPlayer.FactionName);
                     LobbyPlayer.CmdUpdateFactionType(LobbyPlayer.FactionTypeID);
                     LobbyPlayer.CmdUpdateReadyStatus();
                 }
             }
         }
     }
 }