/// <summary>
        /// Initializes the AttackWarning component (called from the AttackWarningManager)
        /// </summary>
        public void Init(AttackWarningManager manager, Vector3 targetPosition)
        {
            this.manager        = manager;
            this.targetPosition = targetPosition;

            imageUI = gameObject.GetComponent <Image>();
            Assert.IsNotNull(imageUI, "[AttackWarning] The object doesn't have an 'Image' component attached!");

            InvokeRepeating("Blink", 0.0f, 0.3f); //effect of the warning image
        }
Beispiel #2
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        public float MaxDistance = 10.0f;                                 //each two attack warnings must have a distance over this between each other

        void Awake()
        {
            //set the instance:
            if (Instance == null)
            {
                Instance = this;
            }
            else if (Instance != this)
            {
                Destroy(gameObject);
            }
        }