GetParticles() public method

public GetParticles ( ) : List
return List
 public void UpdateAnimations(GameState s, float dt)
 {
     var np = s.GetParticles();
     if(np == null) np = new List<Particle>();
     for(int i = 0; i < FriendlyUnitModels.Count; i++) {
         FriendlyUnitModels[i].Animate(s, dt, np);
     }
     for(int i = 0; i < NonFriendlyUnitModels.Count; i++) {
         NonFriendlyUnitModels[i].Animate(s, dt, np);
     }
     pRenderer.Update(np, dt);
 }