Beispiel #1
0
        public void handlePacket(Player player, Packet packet)
        {
            int size = packet.getLength();
            if (packet.getPacketId() == PacketHandlers.PacketId.WALK_2)
            {
                size -= 14;
            }
            player.getWalkingQueue().resetWalkingQueue();
            int steps = (size - 5) / 2;

            if (steps > WalkingQueue.MAX_WALKING_WAYPOINTS)
            {
                Misc.WriteError("Warning: Walk command contains too many steps (" + steps + ") currently set to 50 [maybe need increase?]");
                return;
            }

            player.getWalkingQueue().setIsRunning(packet.readByteA() == 1);
            bool following = false;
            if (!canWalk(player, packet, following))
            {
                player.getPackets().clearMapFlag();
                player.getWalkingQueue().resetWalkingQueue();
                return;
            }

            int firstX = packet.readUShort() - (player.getLocation().getRegionX() - 6) * 8;
            int firstY = packet.readShortA() - (player.getLocation().getRegionY() - 6) * 8;
            player.getWalkingQueue().addToWalkingQueue(firstX, firstY);

            for (int i = 0; i < steps; i++) //all the waypoints.
                player.getWalkingQueue().addToWalkingQueue((packet.readByteA() + firstX), (packet.readByteS() + firstY));

            if (player.getTeleportTo() != null) //is teleporting?
                player.getWalkingQueue().resetWalkingQueue();

            if (player.getTemporaryAttribute("homeTeleporting") != null)
            {
                player.removeTemporaryAttribute("homeTeleporting");
            }
            SkillHandler.resetAllSkills(player);
            if (player.getTrade() != null)
                player.getTrade().decline();
            if (player.getDuel() != null)
            {
                if (player.getDuel().getStatus() < 4)
                    player.getDuel().declineDuel();
                else if (player.getDuel().getStatus() == 8)
                    player.getDuel().recieveWinnings(player);
            }
            if (player.getTarget() != null)
            {
                if (!following && player.getTarget().getAttacker() != null && player.getTarget().getAttacker().Equals(player))
                    player.getTarget().setAttacker(null);
            }

            if (!following)
            {
                player.getFollow().setFollowing(null);
                player.setTarget(null);
                player.removeTemporaryAttribute("autoCasting");
                if (player.getEntityFocus() != 65535)
                    player.setEntityFocus(65535);
            }
            player.getPackets().closeInterfaces();
        }
Beispiel #2
0
 private void handleClanRanks(Player player, Packet packet)
 {
     int rank = packet.readByteA();
     long name = packet.readLong();
     if (name < 0 || (rank < 0 || rank > 6))
     {
         return;
     }
     Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
     if (clan != null)
     {
         ClanUser user = clan.getUserByName(Misc.longToPlayerName(name));
         if (user != null)
         {
             user.setClanRights((Clan.ClanRank)rank);
             Server.getClanManager().updateClan(clan);
         }
         Clan.ClanRank userExists;
         if (clan.getUsersWithRank().TryGetValue(Misc.longToPlayerName(name), out userExists))
             clan.getUsersWithRank()[Misc.longToPlayerName(name)] = (Clan.ClanRank)rank;  //Exists already, so altar.
         else
             clan.getUsersWithRank().Add(Misc.longToPlayerName(name), (Clan.ClanRank)rank); //Not existed yet. so add
     }
 }