public UserInput(GraphicsDeviceManager graph, SpriteBatch batch, Game1 gam, ContentManager conten)
            : base()
        { 
            graphics = graph;
            spriteBatch = batch;
            game = gam;
            content = conten;
            chat = game.chat;
            chat.Setup_Chat();
            Setup_Item_Slots();

            for(int i = 0; i < 6; i++)
            {
                Add_Experience_Button[i] = new Rectangle(0, 0 + (i * 80), 300, 40);
            }

        }
        protected override void LoadContent()
        {
            Main.Set_Game_Location(this);
            spriteBatch = new SpriteBatch(GraphicsDevice);
            device = graphics.GraphicsDevice;

            map = new Map(Content);
            UI_Handler = new UserInterfaceHandler(Content, spriteBatch);

            player.LoadContent(Content);
            shop.LoadContent(Content);
            chat = new ChatBox_Handler(graphics, Content);
        
            userInput = new UserInput(graphics, spriteBatch, this, Content);
            scen = new scene();
            WoodChopper_NPC.LoadContent(Content);
            
        //    dij.Build();
            enemy.LoadContent(Content);
        //   dij = new Dijkstra();
         //   dij.Build();
            
        }