Beispiel #1
0
        public override void Attack(AFighter target)
        {
            if (_healthPoint <= _maxHealthPoint / 4 && _objects.Count > 0)
            {
                UseObject(-1, this);
            }
            else
            {
                int damage =
                    Math.Max((_attack + _random.Next(_attack)) - (target.Defense + _random.Next(target.Defense)), 0);

                OnAttacked(target);

                if (target.Mana < 5)
                {
                    _isShieldMode = false;
                }
                else if (_healthPoint <= _maxHealthPoint / 2 || _isShieldMode)
                {
                    _isShieldMode = true;
                    OnActivatedShieldMode();
                    damage /= 2;
                }

                target.TakeDamage(damage);
                OnFighterDied(target);
            }
        }
Beispiel #2
0
        public override void Attack(AFighter target)
        {
            if (_manaPoint >= _spells[0].ManaModifier)
            {
                if (_healingMode)
                {
                    UseSpell(1, this);
                }
                else
                {
                    UseSpell(0, target);
                    OnFighterDied(target);
                }
            }
            else
            {
                OnAttacked(target);

                int damage =
                    Math.Max((_attack + _random.Next(_attack)) - (target.Defense + _random.Next(target.Defense)), 0);

                _manaPoint += _random.Next(1, 3);
                target.TakeDamage(damage);
                OnFighterDied(target);
            }
        }