//Save file
        public void Save(string path)
        {
            //Create a writer for the file at our path
            StreamWriter writer = File.CreateText(path);

            //Write Gold
            writer.WriteLine(Gold);

            //Itterate through players items and write them
            writer.WriteLine(Items.Length);
            foreach (Item itm in Items)
            {
                if (itm is Weapon)
                {
                    Weapon temp = itm as Weapon;
                    itm.GetName();
                    writer.WriteLine("weapon");
                    writer.WriteLine(itm.GetName());
                    writer.WriteLine(temp.GetDamage());
                    writer.WriteLine(itm.GetValue());
                    writer.WriteLine(itm.GetDescription());
                }

                else
                {
                    Potion temp = itm as Potion;
                    writer.WriteLine("potion");
                    writer.WriteLine(itm.GetName());
                    writer.WriteLine(temp.GetHeal());
                    writer.WriteLine(itm.GetValue());
                    writer.WriteLine(itm.GetDescription());
                }
            }
            //Close it
            writer.Close();
        }
        //create and add new item to shop
        public void AddItem()
        {
            Console.WriteLine("Super user activated");

            Console.WriteLine("Enter a name");
            newName = Console.ReadLine();

            Console.WriteLine("Enter a value");

            int number = -1;

            _choice = Console.ReadLine();

            if (Int32.TryParse(_choice, out number) && number >= 0)
            {
                newValue = number;
            }
            else
            {
                Console.WriteLine("Invalid Input");
                return;
            }

            Console.WriteLine("Enter a description");
            newDescription = Console.ReadLine();

            Console.WriteLine("");

            Console.WriteLine("Item created successfuly");
            Console.WriteLine("");
            Console.WriteLine("Item Name: " + newName);
            Console.WriteLine("Item Value: " + newValue);
            Console.WriteLine("Item Description: " + newDescription);

            Console.WriteLine("");

            Console.WriteLine("What kind of item has been created?");
            Console.WriteLine("1: Weapon");
            Console.WriteLine("2: Potion");

            _choice = Console.ReadLine();

            int number2 = -1;

            //add new weapon item
            if (_choice == "1")
            {
                Console.WriteLine("Enter a damage value");

                _choice = Console.ReadLine();

                if (Int32.TryParse(_choice, out number2) && number2 >= 0)
                {
                    newDamage = number2;
                }
                else
                {
                    Console.WriteLine("Invalid Input");
                    return;
                }

                Item newItem = new Weapon(newName, newDamage, newValue, newDescription);
                _Shop.Add(newItem);
                Console.WriteLine(newItem.GetName() + " has been added to the shop inventory");
            }

            //add new potion item
            else if (_choice == "2")
            {
                Console.WriteLine("Enter a heal value");

                _choice = Console.ReadLine();

                if (Int32.TryParse(_choice, out number2) && number2 >= 0)
                {
                    newHeal = number2;
                }
                else
                {
                    Console.WriteLine("Invalid Input");
                    return;
                }

                Item newItem = new Potion(newName, newHeal, newValue, newDescription);
                _Shop.Add(newItem);
                Console.WriteLine(newItem.GetName() + " has been added to the shop inventory");
            }

            else
            {
                Console.WriteLine("Invalid");
            }
        }